DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
matrix4x4_t Struct Reference

#include <matrixlib.h>

+ Collaboration diagram for matrix4x4_t:

Data Fields

vec_t m [4][4]
 

Detailed Description

Definition at line 9 of file matrixlib.h.

Field Documentation

◆ m

vec_t matrix4x4_t::m[4][4]

Definition at line 11 of file matrixlib.h.

Referenced by CL_UpdateRenderEntity(), Collision_Cache_Lookup(), Collision_ClipToGenericEntity(), Matrix4x4_Abs(), Matrix4x4_Accumulate(), Matrix4x4_AdjustOrigin(), Matrix4x4_Blend(), Matrix4x4_Clear(), Matrix4x4_Concat(), Matrix4x4_CopyRotateOnly(), Matrix4x4_CopyTranslateOnly(), Matrix4x4_CreateFromQuakeEntity(), Matrix4x4_CreateIdentity(), Matrix4x4_CreateRotate(), Matrix4x4_CreateScale(), Matrix4x4_CreateScale3(), Matrix4x4_CreateTranslate(), Matrix4x4_FromArray12FloatD3D(), Matrix4x4_FromArray12FloatGL(), Matrix4x4_FromArrayDoubleD3D(), Matrix4x4_FromArrayDoubleGL(), Matrix4x4_FromArrayFloatD3D(), Matrix4x4_FromArrayFloatGL(), Matrix4x4_FromDoom3Joint(), Matrix4x4_FromOriginQuat(), Matrix4x4_FromVectors(), Matrix4x4_Interpolate(), Matrix4x4_Invert_Full(), Matrix4x4_Invert_Simple(), Matrix4x4_Normalize(), Matrix4x4_Normalize3(), Matrix4x4_OriginFromMatrix(), Matrix4x4_Print(), Matrix4x4_QuakeToDuke3D(), Matrix4x4_Reflect(), Matrix4x4_Scale(), Matrix4x4_ScaleFromMatrix(), Matrix4x4_SetOrigin(), Matrix4x4_ToArray12FloatD3D(), Matrix4x4_ToArray12FloatGL(), Matrix4x4_ToArrayDoubleD3D(), Matrix4x4_ToArrayDoubleGL(), Matrix4x4_ToArrayFloatD3D(), Matrix4x4_ToArrayFloatGL(), Matrix4x4_ToOrigin3Quat4Float(), Matrix4x4_ToVectors(), Matrix4x4_Transform(), Matrix4x4_Transform3x3(), Matrix4x4_Transform4(), Matrix4x4_TransformPositivePlane(), Matrix4x4_TransformStandardPlane(), Matrix4x4_Transpose(), and R_Shadow_ComputeShadowCasterCullingPlanes().


The documentation for this struct was generated from the following file: