21#define ANTILAG_LATENCY(e) min(0.4, CS(e).ping * 0.001)
31#define traceline_antilag_force(source, v1, v2, nomonsters, forent, lag) \
32 tracebox_antilag_force_wz(source, v1, '0 0 0', '0 0 0', v2, nomonsters, forent, lag, false, func_null)
33#define WarpZone_traceline_antilag_force(source, v1, v2, nomonsters, forent, lag) \
34 tracebox_antilag_force_wz(source, v1, '0 0 0', '0 0 0', v2, nomonsters, forent, lag, true, func_null)
void tracebox_antilag(entity source, vector v1, vector mi, vector ma, vector v2, float nomonsters, entity forent, float lag)
void antilag_takeback_all(entity ignore, float lag)
vector antilag_takebackorigin(entity e, entity store, float t)
void antilag_record(entity e, entity store, float t)
void WarpZone_traceline_antilag(entity source, vector v1, vector v2, float nomonsters, entity forent, float lag)
void traceline_antilag(entity source, vector v1, vector v2, float nomonsters, entity forent, float lag)
void WarpZone_tracebox_antilag(entity source, vector v1, vector mi, vector ma, vector v2, float nomonsters, entity forent, float lag)
float autocvar_g_antilag_nudge
void tracebox_antilag_force_wz(entity source, vector v1, vector mi, vector ma, vector v2, float nomonsters, entity forent, float lag, bool wz, WarpZone_trace_callback_t cb)
A version of traceline that must be used by SOLID_SLIDEBOX things that want to hit SOLID_CORPSE thing...
void antilag_clear(entity e, entity store)
void antilag_restore(entity e, entity store)
void antilag_takeback(entity e, entity store, float t)
float antilag_getlag(entity e)
void antilag_restore_all(entity ignore)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void(vector start, vector hit, vector end) WarpZone_trace_callback_t