Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
antilag.qh
Go to the documentation of this file.
1#pragma once
2
5
6void antilag_record(entity e, entity store, float t);
8void antilag_takeback(entity e, entity store, float t);
9void antilag_restore(entity e, entity store);
10void antilag_clear(entity e, entity store);
11
12void antilag_takeback_all(entity ignore, float lag);
13void antilag_restore_all(entity ignore);
14
15float antilag_getlag(entity e); // returns antilag latency for clients, plus any modifiers (such as noantilag)
16
18
19#define ANTILAG_LATENCY(e) min(0.4, CS(e).ping * 0.001)
20// add one ticrate?
21
22/*
23==================
24traceline_antilag
25
26A version of traceline that must be used by SOLID_SLIDEBOX things that want to hit SOLID_CORPSE things with a trace attack
27Additionally it moves players back into the past before the trace and restores them afterward.
28==================
29*/
30void tracebox_antilag_force_wz (entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag, float wz);
31void traceline_antilag_force (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
32void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
33void tracebox_antilag (entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag);
34void WarpZone_traceline_antilag_force (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
35void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
36void WarpZone_tracebox_antilag (entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag);
float antilag_debug
Definition antilag.qc:19
void tracebox_antilag(entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag)
Definition antilag.qc:210
void tracebox_antilag_force_wz(entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag, float wz)
Definition antilag.qc:169
void antilag_takeback_all(entity ignore, float lag)
Definition antilag.qc:125
void traceline_antilag(entity source, vector v1, vector v2, float nomonst, entity forent, float lag)
Definition antilag.qc:203
vector antilag_takebackorigin(entity e, entity store, float t)
Definition antilag.qc:60
void antilag_record(entity e, entity store, float t)
Definition antilag.qc:21
void WarpZone_tracebox_antilag(entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag)
Definition antilag.qc:228
void WarpZone_traceline_antilag(entity source, vector v1, vector v2, float nomonst, entity forent, float lag)
Definition antilag.qc:221
float autocvar_g_antilag_nudge
Definition antilag.qh:4
void antilag_clear(entity e, entity store)
Definition antilag.qc:114
void WarpZone_traceline_antilag_force(entity source, vector v1, vector v2, float nomonst, entity forent, float lag)
Definition antilag.qc:217
void antilag_restore(entity e, entity store)
Definition antilag.qc:101
void traceline_antilag_force(entity source, vector v1, vector v2, float nomonst, entity forent, float lag)
Definition antilag.qc:199
void antilag_takeback(entity e, entity store, float t)
Definition antilag.qc:86
int autocvar_g_antilag
Definition antilag.qh:3
float antilag_getlag(entity e)
Definition antilag.qc:151
void antilag_restore_all(entity ignore)
Definition antilag.qc:138
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
vector
Definition self.qh:92