Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
antilag.qh
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1#pragma once
2
4
7
8void antilag_record(entity e, entity store, float t);
10void antilag_takeback(entity e, entity store, float t);
11void antilag_restore(entity e, entity store);
12void antilag_clear(entity e, entity store);
13
14void antilag_takeback_all(entity ignore, float lag);
15void antilag_restore_all(entity ignore);
16
17float antilag_getlag(entity e); // returns antilag latency for clients, plus any modifiers (such as noantilag)
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20
21#define ANTILAG_LATENCY(e) min(0.4, CS(e).ping * 0.001)
22// add one ticrate?
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24
27void tracebox_antilag_force_wz(entity source, vector v1, vector mi, vector ma, vector v2, float nomonsters, entity forent, float lag, bool wz, WarpZone_trace_callback_t cb);
28
29void traceline_antilag(entity source, vector v1, vector v2, float nomonsters, entity forent, float lag);
30void WarpZone_traceline_antilag(entity source, vector v1, vector v2, float nomonsters, entity forent, float lag);
31#define traceline_antilag_force(source, v1, v2, nomonsters, forent, lag) \
32 tracebox_antilag_force_wz(source, v1, '0 0 0', '0 0 0', v2, nomonsters, forent, lag, false, func_null)
33#define WarpZone_traceline_antilag_force(source, v1, v2, nomonsters, forent, lag) \
34 tracebox_antilag_force_wz(source, v1, '0 0 0', '0 0 0', v2, nomonsters, forent, lag, true, func_null)
35
36void tracebox_antilag(entity source, vector v1, vector mi, vector ma, vector v2, float nomonsters, entity forent, float lag);
37void WarpZone_tracebox_antilag(entity source, vector v1, vector mi, vector ma, vector v2, float nomonsters, entity forent, float lag);
float antilag_debug
Definition antilag.qc:18
void tracebox_antilag(entity source, vector v1, vector mi, vector ma, vector v2, float nomonsters, entity forent, float lag)
Definition antilag.qc:216
void antilag_takeback_all(entity ignore, float lag)
Definition antilag.qc:124
vector antilag_takebackorigin(entity e, entity store, float t)
Definition antilag.qc:59
void antilag_record(entity e, entity store, float t)
Definition antilag.qc:20
void WarpZone_traceline_antilag(entity source, vector v1, vector v2, float nomonsters, entity forent, float lag)
Definition antilag.qc:209
void traceline_antilag(entity source, vector v1, vector v2, float nomonsters, entity forent, float lag)
Definition antilag.qc:203
void WarpZone_tracebox_antilag(entity source, vector v1, vector mi, vector ma, vector v2, float nomonsters, entity forent, float lag)
Definition antilag.qc:222
float autocvar_g_antilag_nudge
Definition antilag.qh:6
void tracebox_antilag_force_wz(entity source, vector v1, vector mi, vector ma, vector v2, float nomonsters, entity forent, float lag, bool wz, WarpZone_trace_callback_t cb)
A version of traceline that must be used by SOLID_SLIDEBOX things that want to hit SOLID_CORPSE thing...
Definition antilag.qc:168
void antilag_clear(entity e, entity store)
Definition antilag.qc:113
void antilag_restore(entity e, entity store)
Definition antilag.qc:100
void antilag_takeback(entity e, entity store, float t)
Definition antilag.qc:85
int autocvar_g_antilag
Definition antilag.qh:5
float antilag_getlag(entity e)
Definition antilag.qc:150
void antilag_restore_all(entity ignore)
Definition antilag.qc:137
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void(vector start, vector hit, vector end) WarpZone_trace_callback_t
Definition common.qh:37
vector
Definition self.qh:96