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antilag.qh File Reference
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Macros

#define ANTILAG_LATENCY(e)

Functions

void antilag_clear (entity e, entity store)
float antilag_getlag (entity e)
void antilag_record (entity e, entity store, float t)
void antilag_restore (entity e, entity store)
void antilag_restore_all (entity ignore)
void antilag_takeback (entity e, entity store, float t)
void antilag_takeback_all (entity ignore, float lag)
vector antilag_takebackorigin (entity e, entity store, float t)
void tracebox_antilag (entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag)
void tracebox_antilag_force_wz (entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag, float wz)
void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag)
void traceline_antilag_force (entity source, vector v1, vector v2, float nomonst, entity forent, float lag)
void WarpZone_tracebox_antilag (entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag)
void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag)
void WarpZone_traceline_antilag_force (entity source, vector v1, vector v2, float nomonst, entity forent, float lag)

Variables

float antilag_debug
int autocvar_g_antilag
float autocvar_g_antilag_nudge

Macro Definition Documentation

◆ ANTILAG_LATENCY

#define ANTILAG_LATENCY ( e)

Function Documentation

◆ antilag_clear()

void antilag_clear ( entity e,
entity store )

Definition at line 114 of file antilag.qc.

115{
116 antilag_restore(e, store);
117 for (int i = 0; i < ANTILAG_MAX_ORIGINS; ++i) {
118 store.antilag_times[i] = -2342;
119 store.antilag_origins[i] = e.origin;
120 }
121 store.antilag_index = ANTILAG_MAX_ORIGINS - 1; // next one is 0
122}
const int ANTILAG_MAX_ORIGINS
Definition antilag.qc:12
void antilag_restore(entity e, entity store)
Definition antilag.qc:101

References ANTILAG_MAX_ORIGINS, antilag_restore(), and entity().

Referenced by bumblebee_exit(), PutPlayerInServer(), racer_exit(), raptor_exit(), spiderbot_exit(), vehicles_damage(), and vehicles_enter().

◆ antilag_getlag()

float antilag_getlag ( entity e)

Definition at line 151 of file antilag.qc.

152{
153 float lag = ((IS_REAL_CLIENT(e)) ? ANTILAG_LATENCY(e) : 0);
154 bool noantilag = ((IS_CLIENT(e)) ? CS_CVAR(e).cvar_cl_noantilag : false);
155 if(autocvar_g_antilag == 0 || noantilag || lag < 0.001)
156 lag = 0;
157
158 return lag;
159}
#define ANTILAG_LATENCY(e)
Definition antilag.qh:19
int autocvar_g_antilag
Definition antilag.qh:3
#define IS_CLIENT(s)
Definition player.qh:242
#define CS_CVAR(this)
Definition state.qh:51
#define IS_REAL_CLIENT(v)
Definition utils.qh:17

References ANTILAG_LATENCY, autocvar_g_antilag, CS_CVAR, entity(), IS_CLIENT, and IS_REAL_CLIENT.

Referenced by fireBullet_falloff(), and W_Shotgun_Attack().

◆ antilag_record()

void antilag_record ( entity e,
entity store,
float t )

Definition at line 21 of file antilag.qc.

22{
23 if (e.vehicle) {
24 if (e.vehicle.vehicle_flags == VHF_PLAYERSLOT) return;
25 antilag_record(e.vehicle, e.vehicle, t);
26 }
27
28 if (time < store.antilag_times[store.antilag_index]) return;
29 store.antilag_index += 1;
30 if (store.antilag_index >= ANTILAG_MAX_ORIGINS)
31 store.antilag_index = 0;
32 store.antilag_times[store.antilag_index] = t;
33 store.antilag_origins[store.antilag_index] = e.origin;
34
35 if (store.antilag_debug)
36 te_spark(antilag_takebackorigin(e, store, t - store.antilag_debug), '0 0 0', 32);
37}
vector antilag_takebackorigin(entity e, entity store, float t)
Definition antilag.qc:60
void antilag_record(entity e, entity store, float t)
Definition antilag.qc:21
float time
const int VHF_PLAYERSLOT
Vehicle has multiple player slots.
Definition vehicle.qh:97

References ANTILAG_MAX_ORIGINS, antilag_record(), antilag_takebackorigin(), entity(), time, and VHF_PLAYERSLOT.

Referenced by antilag_record(), and EndFrame().

◆ antilag_restore()

void antilag_restore ( entity e,
entity store )

Definition at line 101 of file antilag.qc.

102{
103 if (e.vehicle) {
104 if (e.vehicle.vehicle_flags == VHF_PLAYERSLOT) return;
105 antilag_restore(e.vehicle, e.vehicle);
106 }
107
108 if (!store.antilag_takenback) return;
109
110 setorigin(e, store.antilag_saved_origin);
111 store.antilag_takenback = false;
112}

References antilag_restore(), entity(), and VHF_PLAYERSLOT.

Referenced by antilag_clear(), antilag_restore(), antilag_restore_all(), and W_HitPlotAnalysis().

◆ antilag_restore_all()

void antilag_restore_all ( entity ignore)

Definition at line 138 of file antilag.qc.

139{
140 FOREACH_CLIENT(IS_PLAYER(it) && it != ignore, antilag_restore(it, CS(it)));
141 IL_EACH(g_monsters, it != ignore,
142 {
143 antilag_restore(it, it);
144 });
145 IL_EACH(g_projectiles, it != ignore && it.classname == "nade",
146 {
147 antilag_restore(it, it);
148 });
149}
#define IS_PLAYER(s)
Definition player.qh:243
#define IL_EACH(this, cond, body)
IntrusiveList g_projectiles
Definition common.qh:58
IntrusiveList g_monsters
#define FOREACH_CLIENT(cond, body)
Definition utils.qh:50

References antilag_restore(), CS(), entity(), FOREACH_CLIENT, g_monsters, g_projectiles, IL_EACH, and IS_PLAYER.

Referenced by fireBullet_falloff(), tracebox_antilag_force_wz(), and W_Shotgun_Attack().

◆ antilag_takeback()

void antilag_takeback ( entity e,
entity store,
float t )

Definition at line 86 of file antilag.qc.

87{
88 if (e.vehicle) {
89 if (e.vehicle.vehicle_flags == VHF_PLAYERSLOT) return;
90 antilag_takeback(e.vehicle, e.vehicle, t);
91 }
92
93 if (!store.antilag_takenback)
94 store.antilag_saved_origin = e.origin;
95
96 vector org = antilag_takebackorigin(e, store, t);
97 setorigin(e, org);
98 store.antilag_takenback = true;
99}
void antilag_takeback(entity e, entity store, float t)
Definition antilag.qc:86
vector
Definition self.qh:92
vector org
Definition self.qh:92

References antilag_takeback(), antilag_takebackorigin(), entity(), org, vector, and VHF_PLAYERSLOT.

Referenced by antilag_takeback(), antilag_takeback_all(), and W_HitPlotAnalysis().

◆ antilag_takeback_all()

void antilag_takeback_all ( entity ignore,
float lag )

Definition at line 125 of file antilag.qc.

126{
127 FOREACH_CLIENT(IS_PLAYER(it) && it != ignore, antilag_takeback(it, CS(it), time - lag));
128 IL_EACH(g_monsters, it != ignore,
129 {
130 antilag_takeback(it, it, time - lag);
131 });
132 IL_EACH(g_projectiles, it != ignore && it.classname == "nade",
133 {
134 antilag_takeback(it, it, time - lag);
135 });
136}

References antilag_takeback(), CS(), entity(), FOREACH_CLIENT, g_monsters, g_projectiles, IL_EACH, IS_PLAYER, and time.

Referenced by fireBullet_falloff(), tracebox_antilag_force_wz(), and W_Shotgun_Attack().

◆ antilag_takebackorigin()

vector antilag_takebackorigin ( entity e,
entity store,
float t )

Definition at line 60 of file antilag.qc.

61{
62 int i0 = antilag_find(e, store, t);
63 if (i0 < 0)
64 {
65 // IN THE PRESENT
66 if(store.antilag_takenback)
67 return store.antilag_saved_origin;
68 else
69 return e.origin;
70 }
71 int i1 = i0 + 1;
72 if (i1 >= ANTILAG_MAX_ORIGINS)
73 i1 = 0;
74
75 return lerpv(store.antilag_times[i0], store.antilag_origins[i0], store.antilag_times[i1], store.antilag_origins[i1], t);
76}
float antilag_find(entity e, entity store, float t)
Definition antilag.qc:40
ERASEABLE vector lerpv(float t0, vector v0, float t1, vector v1, float t)
Definition math.qh:105

References antilag_find(), ANTILAG_MAX_ORIGINS, entity(), lerpv(), and vector.

Referenced by antilag_record(), antilag_takeback(), and antilag_takebackavgvelocity().

◆ tracebox_antilag()

void tracebox_antilag ( entity source,
vector v1,
vector mi,
vector ma,
vector v2,
float nomonst,
entity forent,
float lag )

Definition at line 210 of file antilag.qc.

211{
212 bool noantilag = ((IS_CLIENT(source)) ? CS_CVAR(source).cvar_cl_noantilag : false);
213 if (autocvar_g_antilag != 2 || noantilag)
214 lag = 0;
215 tracebox_antilag_force_wz(source, v1, mi, ma, v2, nomonst, forent, lag, false);
216}
void tracebox_antilag_force_wz(entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag, float wz)
Definition antilag.qc:169

References autocvar_g_antilag, CS_CVAR, entity(), IS_CLIENT, tracebox_antilag_force_wz(), and vector.

Referenced by RadiusDamageForSource(), and W_SetupShot_Dir_ProjectileSize_Range().

◆ tracebox_antilag_force_wz()

void tracebox_antilag_force_wz ( entity source,
vector v1,
vector mi,
vector ma,
vector v2,
float nomonst,
entity forent,
float lag,
float wz )

Definition at line 169 of file antilag.qc.

170{
171 // check whether antilagged traces are enabled
172 if (lag < 0.001)
173 lag = 0;
174 if (!IS_REAL_CLIENT(forent))
175 lag = 0; // only antilag for clients
176
177 // change shooter to SOLID_BBOX so the shot can hit corpses
178 int oldsolid = source.dphitcontentsmask;
179 if(source)
180 source.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
181
182 if (lag)
183 antilag_takeback_all(forent, lag);
184
185 // do the trace
186 if(wz)
187 WarpZone_TraceBox (v1, mi, ma, v2, nomonst, forent);
188 else
189 tracebox (v1, mi, ma, v2, nomonst, forent);
190
191 // restore players to current positions
192 if (lag)
193 antilag_restore_all(forent);
194
195 // restore shooter solid type
196 if(source)
197 source.dphitcontentsmask = oldsolid;
198}
void antilag_takeback_all(entity ignore, float lag)
Definition antilag.qc:125
void antilag_restore_all(entity ignore)
Definition antilag.qc:138
float DPCONTENTS_SOLID
float DPCONTENTS_CORPSE
float DPCONTENTS_BODY
void WarpZone_TraceBox(vector org, vector mi, vector ma, vector end, float nomonsters, entity forent)
Definition common.qc:343

References antilag_restore_all(), antilag_takeback_all(), DPCONTENTS_BODY, DPCONTENTS_CORPSE, DPCONTENTS_SOLID, entity(), IS_REAL_CLIENT, vector, and WarpZone_TraceBox().

Referenced by tracebox_antilag(), traceline_antilag_force(), WarpZone_tracebox_antilag(), and WarpZone_traceline_antilag_force().

◆ traceline_antilag()

void traceline_antilag ( entity source,
vector v1,
vector v2,
float nomonst,
entity forent,
float lag )

Definition at line 203 of file antilag.qc.

204{
205 bool noantilag = ((IS_CLIENT(source)) ? CS_CVAR(source).cvar_cl_noantilag : false);
206 if (autocvar_g_antilag != 2 || noantilag)
207 lag = 0;
208 traceline_antilag_force(source, v1, v2, nomonst, forent, lag);
209}
void traceline_antilag_force(entity source, vector v1, vector v2, float nomonst, entity forent, float lag)
Definition antilag.qc:199

◆ traceline_antilag_force()

void traceline_antilag_force ( entity source,
vector v1,
vector v2,
float nomonst,
entity forent,
float lag )

Definition at line 199 of file antilag.qc.

200{
201 tracebox_antilag_force_wz(source, v1, '0 0 0', '0 0 0', v2, nomonst, forent, lag, false);
202}

References entity(), tracebox_antilag_force_wz(), and vector.

Referenced by traceline_antilag(), W_HitPlotAnalysis(), and W_SetupShot_Dir_ProjectileSize_Range().

◆ WarpZone_tracebox_antilag()

void WarpZone_tracebox_antilag ( entity source,
vector v1,
vector mi,
vector ma,
vector v2,
float nomonst,
entity forent,
float lag )

Definition at line 228 of file antilag.qc.

229{
230 bool noantilag = ((IS_CLIENT(source)) ? CS_CVAR(source).cvar_cl_noantilag : false);
231 if (autocvar_g_antilag != 2 || noantilag)
232 lag = 0;
233 tracebox_antilag_force_wz(source, v1, mi, ma, v2, nomonst, forent, lag, true);
234}

References autocvar_g_antilag, CS_CVAR, entity(), IS_CLIENT, tracebox_antilag_force_wz(), and vector.

Referenced by FireImoBeam().

◆ WarpZone_traceline_antilag()

void WarpZone_traceline_antilag ( entity source,
vector v1,
vector v2,
float nomonst,
entity forent,
float lag )

Definition at line 221 of file antilag.qc.

222{
223 bool noantilag = ((IS_CLIENT(source)) ? CS_CVAR(source).cvar_cl_noantilag : false);
224 if (autocvar_g_antilag != 2 || noantilag)
225 lag = 0;
226 WarpZone_traceline_antilag_force(source, v1, v2, nomonst, forent, lag);
227}
void WarpZone_traceline_antilag_force(entity source, vector v1, vector v2, float nomonst, entity forent, float lag)
Definition antilag.qc:217

◆ WarpZone_traceline_antilag_force()

void WarpZone_traceline_antilag_force ( entity source,
vector v1,
vector v2,
float nomonst,
entity forent,
float lag )

Definition at line 217 of file antilag.qc.

218{
219 tracebox_antilag_force_wz(source, v1, '0 0 0', '0 0 0', v2, nomonst, forent, lag, true);
220}

References entity(), tracebox_antilag_force_wz(), and vector.

Referenced by WarpZone_traceline_antilag().

Variable Documentation

◆ antilag_debug

float antilag_debug

Definition at line 17 of file antilag.qh.

◆ autocvar_g_antilag

◆ autocvar_g_antilag_nudge

float autocvar_g_antilag_nudge

Definition at line 4 of file antilag.qh.

Referenced by EndFrame().