Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
bigbutton.qh
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1#pragma once
2
3#include "button.qh"
5 ATTRIB(XonoticBigButton, image, string, SKINGFX_BUTTON_BIG);
6 ATTRIB(XonoticBigButton, grayImage, string, SKINGFX_BUTTON_BIG_GRAY);
8entity makeXonoticBigButton(string theText, vector theColor);
entity makeXonoticBigButton(string theText, vector theColor)
Definition bigbutton.qc:3
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
ATTRIB(Button, onClick, void(entity, entity))
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
vector
Definition self.qh:92