Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
bigbutton.qh
Go to the documentation of this file.
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#pragma once
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#include "
button.qh
"
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CLASS
(
XonoticBigButton
,
XonoticButton
)
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ATTRIB
(
XonoticBigButton
,
image
,
string
, SKINGFX_BUTTON_BIG);
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ATTRIB
(
XonoticBigButton
,
grayImage
,
string
, SKINGFX_BUTTON_BIG_GRAY);
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ENDCLASS
(
XonoticBigButton
)
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entity
makeXonoticBigButton
(
string
theText,
vector
theColor);
makeXonoticBigButton
entity makeXonoticBigButton(string theText, vector theColor)
Definition
bigbutton.qc:3
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
Button::ATTRIB
ATTRIB(Button, onClick, void(entity, entity))
XonoticBigButton
Definition
bigbutton.qh:4
XonoticBigButton::grayImage
string grayImage
Definition
bigbutton.qh:6
XonoticBigButton::image
string image
Definition
bigbutton.qh:5
XonoticButton
Definition
button.qh:4
button.qh
CLASS
#define CLASS(...)
Definition
oo.qh:145
ENDCLASS
#define ENDCLASS(cname)
Definition
oo.qh:281
vector
vector
Definition
self.qh:92
menu
xonotic
bigbutton.qh
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