Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
breakable.qh
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#pragma once
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const
int
BREAKABLE_INDICATE_DAMAGE
=
BIT
(1);
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const
int
BREAKABLE_NODAMAGE
=
BIT
(2);
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const
int
STATE_ALIVE
= 0;
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const
int
STATE_BROKEN
= 1;
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#ifdef SVQC
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void
func_breakable_setup
(
entity
this
);
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#endif
BIT
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
Definition
bits.qh:8
func_breakable_setup
void func_breakable_setup(entity this)
Definition
breakable.qc:317
BREAKABLE_NODAMAGE
const int BREAKABLE_NODAMAGE
Definition
breakable.qh:5
STATE_BROKEN
const int STATE_BROKEN
Definition
breakable.qh:8
BREAKABLE_INDICATE_DAMAGE
const int BREAKABLE_INDICATE_DAMAGE
Definition
breakable.qh:4
STATE_ALIVE
const int STATE_ALIVE
Definition
breakable.qh:7
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
common
mapobjects
func
breakable.qh
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