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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Functions | |
| void | func_breakable_setup (entity this) |
Variables | |
| const int | BREAKABLE_INDICATE_DAMAGE = BIT(1) |
| const int | BREAKABLE_NODAMAGE = BIT(2) |
| const int | STATE_ALIVE = 0 |
| const int | STATE_BROKEN = 1 |
Definition at line 317 of file breakable.qc.
References argv(), bot_attack, BREAKABLE_NODAMAGE, cnt, count, CSQCMODEL_AUTOINIT, DAMAGE_NO, debris, debrisavelocityjitter, debrismovetype, debrissolid, debristime, debristimejitter, debrisvelocity, debrisvelocityjitter, dmg_force, dmg_radius, dropped_origin, entity(), func_breakable_destroy(), func_breakable_init_for_player(), func_breakable_reset(), func_breakable_restore(), func_null(), g_initforplayer, g_monster_targets, g_saved_team, GetResource(), IL_PUSH(), max_health, mdl, mdl_dead, message, message2, model, monster_attack, MOVETYPE_BOUNCE, noise, noise1, origin, precache_sound(), SetBrushEntityModel(), SetResourceExplicit(), SOLID_NOT, spawnflags, takedamage, team, team_saved, tokenize_console, and use.
Referenced by CheatCommand(), spawnfunc(), spawnfunc(), and spawnfunc().
Definition at line 4 of file breakable.qh.
Referenced by func_breakable_colormod().
Definition at line 5 of file breakable.qh.
Referenced by func_breakable_behave_destroyed(), func_breakable_behave_restore(), and func_breakable_setup().
| const int STATE_ALIVE = 0 |
Definition at line 7 of file breakable.qh.
Referenced by func_breakable_behave_restore(), and func_breakable_init_for_player().
| const int STATE_BROKEN = 1 |
Definition at line 8 of file breakable.qh.
Referenced by func_breakable_behave_destroyed(), and func_breakable_damage().