int autocvar_cl_casings_maxcount
bool autocvar_cl_casings_sloppy
float autocvar_cl_casings_ticrate
float autocvar_cl_casings_shell_time
void SpawnCasing(vector vel, vector ang, int casingtype, entity casingowner,.entity weaponentity)
float autocvar_cl_casings_bronze_time
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define REPLICATE_INIT(type, name)