Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
casings.qh
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1#pragma once
2
3#ifdef CSQC
9#endif
10
11#ifdef GAMEQC
12REPLICATE_INIT(bool, cvar_cl_casings);
13REPLICATE_INIT(int, cvar_r_drawviewmodel);
14#endif
15
16#ifdef SVQC
18
19void SpawnCasing(vector vel, vector ang, int casingtype, entity casingowner, .entity weaponentity);
20#endif
int autocvar_cl_casings_maxcount
Definition casings.qh:5
bool autocvar_cl_casings_sloppy
Definition casings.qh:7
int autocvar_g_casings
Definition casings.qh:17
float autocvar_cl_casings_ticrate
Definition casings.qh:8
float autocvar_cl_casings_shell_time
Definition casings.qh:6
void SpawnCasing(vector vel, vector ang, int casingtype, entity casingowner,.entity weaponentity)
Definition casings.qc:17
float autocvar_cl_casings_bronze_time
Definition casings.qh:4
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define REPLICATE_INIT(type, name)
Definition replicate.qh:7
vector
Definition self.qh:92
vector vector ang
Definition self.qh:92