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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Functions | |
| REPLICATE_INIT (bool, cvar_cl_casings) | |
| REPLICATE_INIT (int, cvar_r_drawviewmodel) | |
| void | SpawnCasing (vector vel, vector ang, int casingtype, entity casingowner,.entity weaponentity) |
| REPLICATE_INIT | ( | bool | , |
| cvar_cl_casings | ) |
| REPLICATE_INIT | ( | int | , |
| cvar_r_drawviewmodel | ) |
| void SpawnCasing | ( | vector | vel, |
| vector | ang, | ||
| int | casingtype, | ||
| entity | casingowner, | ||
| .entity | weaponentity ) |
Definition at line 17 of file casings.qc.
References ang, checkpvs(), compressShortVector(), CS_CVAR, entity(), FOREACH_CLIENT, IS_SPEC, msg_entity, MSG_ONE, org, sound_allowed(), spawnorigin, v_forward, v_right, v_up, vector, WriteByte(), WriteHeader, and WriteShort().
Referenced by W_MachineGun_Attack(), W_MachineGun_Attack_Auto(), W_MachineGun_Attack_Burst(), W_OverkillHeavyMachineGun_Attack_Auto(), W_OverkillMachineGun_Attack_Auto(), W_Rifle_FireBullet(), and W_Shotgun_Attack().
| float autocvar_cl_casings_bronze_time |
Definition at line 4 of file casings.qh.
Referenced by NET_HANDLE().
| int autocvar_cl_casings_maxcount = 100 |
Definition at line 5 of file casings.qh.
Referenced by NET_HANDLE().
| float autocvar_cl_casings_shell_time |
Definition at line 6 of file casings.qh.
Referenced by NET_HANDLE().
| bool autocvar_cl_casings_sloppy = 1 |
Definition at line 7 of file casings.qh.
Referenced by Casing_Draw().
| float autocvar_cl_casings_ticrate |
Definition at line 8 of file casings.qh.
Referenced by Casing_Draw().
| int autocvar_g_casings |
Definition at line 17 of file casings.qh.
Referenced by W_MachineGun_Attack(), W_MachineGun_Attack_Auto(), W_MachineGun_Attack_Burst(), W_OverkillHeavyMachineGun_Attack_Auto(), W_OverkillMachineGun_Attack_Auto(), W_Rifle_FireBullet(), and W_Shotgun_Attack().