Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
checkextension.qh
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1#pragma once
2
3#ifdef GAMEQC
4var entity(vector mins, vector maxs, .entity tofield) findbox_tofield_OrFallback = nil;
5var entity(vector mins, vector maxs) findbox_OrFallback = nil;
6#endif
7
8#ifdef SVQC // change to GAMEQC if/when we use nudgeoutofsolid in CSQC
9var float(entity ent) nudgeoutofsolid_OrFallback = nil;
10#endif
11
12void CheckEngineExtensions(void);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void CheckEngineExtensions(void)
vector mins
vector maxs
entity() spawn
float() random
vector
Definition self.qh:92