Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
checkextension.qh
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#pragma once
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#ifdef GAMEQC
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var
entity
(
vector
mins
,
vector
maxs
, .
entity
tofield) findbox_tofield_OrFallback = nil;
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var
entity
(
vector
mins
,
vector
maxs
) findbox_OrFallback = nil;
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#endif
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#ifdef SVQC
// change to GAMEQC if/when we use nudgeoutofsolid in CSQC
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var
float
(
entity
ent) nudgeoutofsolid_OrFallback = nil;
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#endif
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void
CheckEngineExtensions
(
void
);
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
CheckEngineExtensions
void CheckEngineExtensions(void)
Definition
checkextension.qc:30
mins
vector mins
Definition
csprogsdefs.qc:117
maxs
vector maxs
Definition
csprogsdefs.qc:117
entity
entity() spawn
float
float() random
vector
vector
Definition
self.qh:92
common
checkextension.qh
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