Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
cl_nades.qh
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1#pragma once
2
3#include "nades.qh"
4
5bool Projectile_isnade(int proj); // TODO: remove
6void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time); // TODO: mutator
void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
Definition cl_nades.qc:81
bool Projectile_isnade(int proj)
Definition cl_nades.qc:77
vector
Definition self.qh:92