Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
cl_nades.qh
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#pragma once
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#include "
nades.qh
"
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bool
Projectile_isnade
(
int
proj);
// TODO: remove
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void
DrawAmmoNades
(
vector
myPos,
vector
mySize,
bool
draw_expanding,
float
expand_time);
// TODO: mutator
DrawAmmoNades
void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
Definition
cl_nades.qc:81
Projectile_isnade
bool Projectile_isnade(int proj)
Definition
cl_nades.qc:77
nades.qh
vector
vector
Definition
self.qh:92
common
mutators
mutator
nades
cl_nades.qh
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