Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
cl_player.qh
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1/*
2 * Copyright (c) 2011 Rudolf Polzer
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
5 * of this software and associated documentation files (the "Software"), to
6 * deal in the Software without restriction, including without limitation the
7 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
8 * sell copies of the Software, and to permit persons to whom the Software is
9 * furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
20 * IN THE SOFTWARE.
21 */
22#pragma once
23
25
31
32bool use_engine_refdef; // debug option for testing legacy engine code
33
34// only ever READ these!
36const int PMF_JUMP_HELD = 1;
37//const int PMF_DUCKED = 4;
38//const int PMF_ONGROUND = 8;
39
44vector CSQCModel_ApplyStairSmoothing(entity this, bool isonground, vector v);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void CSQCPlayer_SetCamera()
Called once per CSQC_UpdateView()
Definition cl_player.qc:573
float CSQCPlayer_PostUpdate(entity this)
Definition cl_player.qc:680
float CSQCPlayer_PreUpdate(entity this)
Definition cl_player.qc:673
const int CSQCPLAYERSTATUS_UNPREDICTED
Definition cl_player.qh:28
bool use_engine_refdef
Definition cl_player.qh:32
vector CSQCModel_ApplyStairSmoothing(entity this, bool isonground, vector v)
Definition cl_player.qc:248
const int PMF_JUMP_HELD
Definition cl_player.qh:36
entity csqcplayer
Definition cl_player.qh:26
const int CSQCPLAYERSTATUS_PREDICTED
Definition cl_player.qh:30
bool autocvar_cl_movement
Definition cl_player.qh:24
int pmove_flags
Definition cl_player.qh:35
const int CSQCPLAYERSTATUS_FROMSERVER
Definition cl_player.qh:29
float csqcplayer_status
Definition cl_player.qh:27
float CSQCPlayer_IsLocalPlayer(entity this)
Definition cl_player.qc:210
vector
Definition self.qh:92