36#define weapon2mode STAT(VEHICLESTAT_W2MODE)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
vector autocvar_hud_progressbar_vehicles_ammo2_color
const string vCROSS_GUIDE
bool autocvar_cl_vehicles_alarm
float autocvar_cl_vehicles_hudscale
vector autocvar_hud_progressbar_vehicles_ammo1_color
float autocvar_cl_vehicles_crosshair_size
bool autocvar_cl_vehicles_crosshair_colorize
const string vCROSS_BURST
bool autocvar__vehicles_shownchasemessage
float autocvar_cl_vehicles_notify_time
bool autocvar_cl_vehicles_hud_tactical
entity AuxiliaryXhair[MAX_AXH]