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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Macros | |
| #define | weapon2mode STAT(VEHICLESTAT_W2MODE) |
| #define weapon2mode STAT(VEHICLESTAT_W2MODE) |
Definition at line 36 of file cl_vehicles.qh.
| float alarm1time |
Definition at line 30 of file cl_vehicles.qh.
Referenced by Vehicles_drawHUD().
| float alarm2time |
Definition at line 31 of file cl_vehicles.qh.
Referenced by Vehicles_drawHUD().
| bool autocvar__vehicles_shownchasemessage |
Definition at line 9 of file cl_vehicles.qh.
Referenced by Vehicles_drawHUD().
Definition at line 3 of file cl_vehicles.qh.
Referenced by vehicle_alarm().
Definition at line 8 of file cl_vehicles.qh.
Referenced by Vehicles_drawCrosshair().
| float autocvar_cl_vehicles_crosshair_size = 0.5 |
Definition at line 7 of file cl_vehicles.qh.
Referenced by AuxiliaryXhair_Draw2D(), turret_draw2d(), and Vehicles_drawCrosshair().
Definition at line 4 of file cl_vehicles.qh.
Referenced by turret_draw2d().
| float autocvar_cl_vehicles_hudscale = 0.5 |
Definition at line 5 of file cl_vehicles.qh.
Referenced by Vehicles_drawHUD().
| float autocvar_cl_vehicles_notify_time = 15 |
Definition at line 6 of file cl_vehicles.qh.
Referenced by HUD_Vehicle().
| vector autocvar_hud_progressbar_vehicles_ammo1_color |
Definition at line 10 of file cl_vehicles.qh.
Referenced by CSQC_BUMBLE_GUN_HUD().
| vector autocvar_hud_progressbar_vehicles_ammo2_color |
Definition at line 11 of file cl_vehicles.qh.
Definition at line 24 of file cl_vehicles.qh.
Referenced by NET_HANDLE(), NET_HANDLE(), PutObserverInServer(), and PutPlayerInServer().
| int axh_drawflag |
Definition at line 28 of file cl_vehicles.qh.
Referenced by AuxiliaryXhair_Draw2D().
| float axh_fadetime |
Definition at line 27 of file cl_vehicles.qh.
Referenced by AuxiliaryXhair_Draw2D().
| string axh_image |
Definition at line 26 of file cl_vehicles.qh.
Referenced by AuxiliaryXhair_Draw2D().
| entity dropmark |
Definition at line 21 of file cl_vehicles.qh.
| const int MAX_AXH = 4 |
Definition at line 23 of file cl_vehicles.qh.
Referenced by CSQCVehicleSetup(), NET_HANDLE(), NET_HANDLE(), PutObserverInServer(), PutPlayerInServer(), and UpdateAuxiliaryXhair().
| const string vCROSS_BURST = "gfx/vehicles/crosshair_burst" |
Definition at line 13 of file cl_vehicles.qh.
Referenced by NET_HANDLE().
| const string vCROSS_DROP = "gfx/vehicles/crosshair_drop" |
Definition at line 14 of file cl_vehicles.qh.
| const string vCROSS_GUIDE = "gfx/vehicles/crosshair_guide" |
Definition at line 15 of file cl_vehicles.qh.
| const string vCROSS_HEAL = "gfx/vehicles/crosshair_heal" |
Definition at line 16 of file cl_vehicles.qh.
| const string vCROSS_HINT = "gfx/vehicles/crosshair_hint" |
Definition at line 17 of file cl_vehicles.qh.
Referenced by NET_HANDLE(), and NET_HANDLE().
| const string vCROSS_LOCK = "gfx/vehicles/crosshair_lock" |
Definition at line 18 of file cl_vehicles.qh.
| const string vCROSS_RAIN = "gfx/vehicles/crosshair_rain" |
Definition at line 19 of file cl_vehicles.qh.
| vector vehicleHud_Pos |
Definition at line 34 of file cl_vehicles.qh.
Referenced by Vehicles_drawHUD().
| vector vehicleHud_Size |
Definition at line 33 of file cl_vehicles.qh.
Referenced by Vehicles_drawHUD().