Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
clanarena.qh File Reference
#include <common/mapinfo.qh>
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Classes

class  ClanArena

Macros

#define g_ca   IS_GAMETYPE(CA)

Functions

void HUD_Mod_CA (vector pos, vector mySize)
void HUD_Mod_CA_Export (int fh)
 REGISTER_GAMETYPE (CA, NEW(ClanArena))

Macro Definition Documentation

◆ g_ca

#define g_ca   IS_GAMETYPE(CA)

Definition at line 51 of file clanarena.qh.

Referenced by DoesQ3ARemoveThisEntity().

Function Documentation

◆ HUD_Mod_CA()

void HUD_Mod_CA ( vector pos,
vector mySize )

Definition at line 85 of file cl_clanarena.qc.

86{
87 mod_active = 1; // required in each mod function that always shows something
88
90}
void HUD_Mod_CA_Draw(vector myPos, vector mySize, int layout)
int autocvar_hud_panel_modicons_ca_layout
bool mod_active
Definition modicons.qh:7

References autocvar_hud_panel_modicons_ca_layout, HUD_Mod_CA_Draw(), mod_active, and vector.

Referenced by ClanArena::void().

◆ HUD_Mod_CA_Export()

void HUD_Mod_CA_Export ( int fh)

Definition at line 7 of file cl_clanarena.qc.

8{
9 HUD_Write_Cvar("hud_panel_modicons_ca_layout");
10}
#define HUD_Write_Cvar(cvar)
Definition hud_config.qh:40

References HUD_Write_Cvar.

Referenced by ClanArena::void().

◆ REGISTER_GAMETYPE()

REGISTER_GAMETYPE ( CA ,
NEW(ClanArena)  )

References NEW, and REGISTER_GAMETYPE.