31 if(spawnpoints >= 8 && diameter > 3250)
39 METHOD(
ClanArena,
m_configuremenu,
void(
Gametype this,
entity menu,
void(
entity me,
string pLabel,
float pMin,
float pMax,
float pStep,
string pCvar,
string tCvar,
string pTooltip) returns))
42 returns(menu, _(
"Round limit:"), 5, 100, 5,
"fraglimit_override",
"g_ca_teams_override", _(
"The amount of rounds won needed before the match will end"));
51#define g_ca IS_GAMETYPE(CA)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void HUD_Mod_CA(vector pos, vector mySize)
void HUD_Mod_CA_Export(int fh)
virtual void m_setTeams()
virtual void m_configuremenu()
virtual void m_isAlwaysSupported()
virtual void m_parse_mapinfo()
virtual void gametype_init()
const int GAMETYPE_FLAG_USEPOINTS
#define REGISTER_GAMETYPE(NAME, inst)
const int GAMETYPE_FLAG_TEAMPLAY
#define METHOD(cname, name, prototype)