Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
ArmorBig Member List

This is the complete list of members for ArmorBig, including all inherited members.

ATTRIB(Pickup, m_model, Model)Pickup
ATTRIB(Pickup, m_skin, int)Pickup
ATTRIB(Pickup, netname, string)Pickup
ATTRIB(Pickup, m_name, string)Pickup
ATTRIB(Pickup, m_respawntime, float)Pickup
ATTRIB(Pickup, m_respawntimejitter, float)Pickup
ATTRIB(Pickup, m_pickupanyway, bool)Pickup
ATTRIB(Pickup, m_iteminit, void(Pickup this, entity item))Pickup
GameItem::ATTRIB(GameItem, m_canonical_spawnfunc, string)GameItem
GameItem::ATTRIB(GameItem, m_name, string)GameItem
GameItem::ATTRIB(GameItem, m_icon, string)GameItem
GameItem::ATTRIB(GameItem, m_waypoint, string)GameItem
describe()GameIteminlinevirtual
float(entity player, entity item) m_pickupevalfuncArmor
generic_pickupevalfunc(entity player, entity item)Pickup
giveTo()Pickupvirtual
Item_GiveTo(entity item, entity player)Pickup
ITEM_HANDLE(Pickup, Pickup this, entity item, entity player)Pickup
GameItem::ITEM_HANDLE(Show, GameItem this)GameIteminline
m_botvalueArmor
m_canonical_spawnfuncArmorBig
m_colorArmorBig
m_glowGameItem
m_iconArmorBig
m_idGameItem
m_itemflagsPickup
m_itemidArmorBig
m_maxsPickup
m_minsPickup
m_modelArmorBig
m_nameArmorBig
m_pickupanywayArmorBig
m_respawnsoundGameItem
m_respawntimeArmorBig
m_respawntimejitterArmorBig
m_soundArmorBig
m_spawnfunc_hookreplace()GameIteminlinevirtual
m_waypointArmorBig
m_waypointblinkGameItem
netnameArmorBig
show()Pickupinlinevirtual
spawnflagsArmorBig
void(Pickup this, entity item) m_iteminitArmorBig