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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Public Member Functions | |
| ATTRIB (GameItem, m_canonical_spawnfunc, string) | |
| the canonical spawnfunc name | |
| ATTRIB (GameItem, m_icon, string) | |
| ATTRIB (GameItem, m_name, string) | |
| ATTRIB (GameItem, m_waypoint, string) | |
| virtual void | describe () |
| void | ITEM_HANDLE (Show, GameItem this) |
| virtual void | m_spawnfunc_hookreplace () |
| virtual void | show () |
Public Attributes | |
| vector | m_color = '1 1 1' |
| bool | m_glow = false |
| int | m_id = 0 |
| Sound | m_respawnsound = SND_ITEMRESPAWN |
| int | m_waypointblink = 1 |
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inlinevirtual |
Reimplemented in Powerup.
Definition at line 141 of file item.qh.
References describe(), SUPER, and TC.
Referenced by describe().
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inlinevirtual |
Definition at line 130 of file item.qh.
References entity(), m_spawnfunc_hookreplace(), METHOD, and this.
Referenced by m_spawnfunc_hookreplace().
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inlinevirtual |
| int GameItem::m_id = 0 |
Definition at line 127 of file item.qh.
Referenced by GetAmmoResource(), Item_ItemsTime_SetTime(), and NET_HANDLE().