Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
Pickup Class Reference
Inheritance diagram for Pickup:
Collaboration diagram for Pickup:

Public Member Functions

 ATTRIB (GameItem, m_canonical_spawnfunc, string)
 the canonical spawnfunc name
 ATTRIB (GameItem, m_icon, string)
 ATTRIB (GameItem, m_name, string)
 ATTRIB (GameItem, m_waypoint, string)
 ATTRIB (Pickup, m_iteminit, void(Pickup this, entity item))
 ATTRIB (Pickup, m_model, Model)
 ATTRIB (Pickup, m_name, string)
 ATTRIB (Pickup, m_pickupanyway, bool)
 ATTRIB (Pickup, m_respawntime, float)
 ATTRIB (Pickup, m_respawntimejitter, float)
 ATTRIB (Pickup, m_skin, int)
 ATTRIB (Pickup, netname, string)
virtual void describe ()
 float (entity player, entity item) m_pickupevalfunc
float generic_pickupevalfunc (entity player, entity item)
virtual void giveTo ()
float Item_GiveTo (entity item, entity player)
void ITEM_HANDLE (Show, GameItem this)
bool ITEM_HANDLE (Pickup, Pickup this, entity item, entity player)
virtual void m_spawnfunc_hookreplace ()
virtual void show ()

Public Attributes

int m_botvalue = 0
vector m_color = '1 1 1'
bool m_glow = false
int m_id = 0
int m_itemflags = 0
int m_itemid = 0
vector m_maxs = ITEM_D_MAXS
vector m_mins = ITEM_D_MINS
Sound m_respawnsound = SND_ITEMRESPAWN
Sound m_sound = SND_ITEMPICKUP
int m_waypointblink = 1

Detailed Description

Definition at line 5 of file pickup.qh.

Member Function Documentation

◆ ATTRIB() [1/12]

GameItem::ATTRIB ( GameItem ,
m_canonical_spawnfunc ,
string  )
inherited

the canonical spawnfunc name

References ATTRIB().

Referenced by ATTRIB().

◆ ATTRIB() [2/12]

GameItem::ATTRIB ( GameItem ,
m_icon ,
string  )
inherited

◆ ATTRIB() [3/12]

GameItem::ATTRIB ( GameItem ,
m_name ,
string  )
inherited

References m_name.

◆ ATTRIB() [4/12]

GameItem::ATTRIB ( GameItem ,
m_waypoint ,
string  )
inherited

◆ ATTRIB() [5/12]

Pickup::ATTRIB ( Pickup ,
m_iteminit ,
void(Pickup this, entity item)  )

References entity().

◆ ATTRIB() [6/12]

Pickup::ATTRIB ( Pickup ,
m_model ,
Model  )

◆ ATTRIB() [7/12]

Pickup::ATTRIB ( Pickup ,
m_name ,
string  )

References m_name.

◆ ATTRIB() [8/12]

Pickup::ATTRIB ( Pickup ,
m_pickupanyway ,
bool  )

◆ ATTRIB() [9/12]

Pickup::ATTRIB ( Pickup ,
m_respawntime ,
float  )

◆ ATTRIB() [10/12]

Pickup::ATTRIB ( Pickup ,
m_respawntimejitter ,
float  )

◆ ATTRIB() [11/12]

Pickup::ATTRIB ( Pickup ,
m_skin ,
int  )

References m_skin.

◆ ATTRIB() [12/12]

Pickup::ATTRIB ( Pickup ,
netname ,
string  )

References netname.

◆ describe()

virtual void GameItem::describe ( )
inlinevirtualinherited

Reimplemented in Powerup.

Definition at line 141 of file item.qh.

142 {
143 TC(GameItem, this);
144 return SUPER(GameItem).describe(this);
145 }
#define TC(T, sym)
Definition _all.inc:82
#define SUPER(cname)
Definition oo.qh:231

References describe(), SUPER, and TC.

Referenced by describe().

◆ float()

Pickup::float ( entity player,
entity item )

◆ generic_pickupevalfunc()

float Pickup::generic_pickupevalfunc ( entity player,
entity item )

References entity().

Referenced by float().

◆ giveTo()

void Pickup::giveTo ( )
virtual

Reimplemented in WeaponPickup.

Definition at line 9 of file pickup.qc.

10{
11 TC(Pickup, this);
12 bool b = Item_GiveTo(item, player);
13 if (b)
14 Inventory_pickupitem(this, player);
15 return b;
16}
float Item_GiveTo(entity item, entity player)
void Inventory_pickupitem(Pickup this, entity player)
Definition inventory.qh:161

References entity(), giveTo(), Inventory_pickupitem(), Item_GiveTo(), and TC.

Referenced by giveTo(), and Item_GiveTo().

◆ Item_GiveTo()

float Pickup::Item_GiveTo ( entity item,
entity player )

References entity(), and giveTo().

◆ ITEM_HANDLE() [1/2]

void GameItem::ITEM_HANDLE ( Show ,
GameItem this )
inlineinherited

Definition at line 159 of file item.qh.

159{ this.show(this); }
virtual void show()
Definition item.qh:154

References show().

◆ ITEM_HANDLE() [2/2]

bool Pickup::ITEM_HANDLE ( Pickup ,
Pickup this,
entity item,
entity player )

References entity().

◆ m_spawnfunc_hookreplace()

virtual void GameItem::m_spawnfunc_hookreplace ( )
inlinevirtualinherited

Definition at line 130 of file item.qh.

130{ return this; }

References entity(), m_spawnfunc_hookreplace(), METHOD, and this.

Referenced by m_spawnfunc_hookreplace().

◆ show()

virtual void Pickup::show ( )
inlinevirtual

Reimplemented from GameItem.

Definition at line 14 of file pickup.qh.

15 {
16 TC(Pickup, this);
17 LOG_INFOF("%s: %s", etos(this), this.m_name);
18 }
string m_name
Definition scores.qh:142
#define LOG_INFOF(...)
Definition log.qh:66
string etos(entity e)

References etos(), LOG_INFOF, m_name, show(), and TC.

Referenced by show().

Member Data Documentation

◆ m_botvalue

int Pickup::m_botvalue = 0

Definition at line 23 of file pickup.qh.

Referenced by WeaponPickup::WeaponPickup().

◆ m_color

vector Pickup::m_color = '1 1 1'

Definition at line 13 of file pickup.qh.

◆ m_glow

bool GameItem::m_glow = false
inherited

Definition at line 137 of file item.qh.

◆ m_id

int GameItem::m_id = 0
inherited

Definition at line 127 of file item.qh.

Referenced by GetAmmoResource(), Item_ItemsTime_SetTime(), and NET_HANDLE().

◆ m_itemflags

int Pickup::m_itemflags = 0

Definition at line 24 of file pickup.qh.

◆ m_itemid

int Pickup::m_itemid = 0

Definition at line 19 of file pickup.qh.

◆ m_maxs

vector Pickup::m_maxs = ITEM_D_MAXS

Definition at line 22 of file pickup.qh.

◆ m_mins

vector Pickup::m_mins = ITEM_D_MINS

Definition at line 21 of file pickup.qh.

◆ m_respawnsound

Sound GameItem::m_respawnsound = SND_ITEMRESPAWN
inherited

Definition at line 138 of file item.qh.

◆ m_sound

Sound Pickup::m_sound = SND_ITEMPICKUP

Definition at line 9 of file pickup.qh.

◆ m_waypointblink

int GameItem::m_waypointblink = 1
inherited

Definition at line 135 of file item.qh.


The documentation for this class was generated from the following files: