| ATTRIB(Pickup, m_model, Model) | Pickup | |
| ATTRIB(Pickup, m_skin, int) | Pickup | |
| ATTRIB(Pickup, netname, string) | Pickup | |
| ATTRIB(Pickup, m_name, string) | Pickup | |
| ATTRIB(Pickup, m_respawntime, float) | Pickup | |
| ATTRIB(Pickup, m_respawntimejitter, float) | Pickup | |
| ATTRIB(Pickup, m_pickupanyway, bool) | Pickup | |
| ATTRIB(Pickup, m_iteminit, void(Pickup this, entity item)) | Pickup | |
| GameItem::ATTRIB(GameItem, m_canonical_spawnfunc, string) | GameItem | |
| GameItem::ATTRIB(GameItem, m_name, string) | GameItem | |
| GameItem::ATTRIB(GameItem, m_icon, string) | GameItem | |
| GameItem::ATTRIB(GameItem, m_waypoint, string) | GameItem | |
| describe() | GameItem | inlinevirtual |
| float(entity player, entity item) m_pickupevalfunc | Ammo | |
| generic_pickupevalfunc(entity player, entity item) | Pickup | |
| giveTo() | Pickup | virtual |
| Item_GiveTo(entity item, entity player) | Pickup | |
| ITEM_HANDLE(Pickup, Pickup this, entity item, entity player) | Pickup | |
| GameItem::ITEM_HANDLE(Show, GameItem this) | GameItem | inline |
| m_botvalue | Shells | |
| m_canonical_spawnfunc | Shells | |
| m_color | Shells | |
| m_glow | GameItem | |
| m_icon | Shells | |
| m_id | GameItem | |
| m_itemflags | Pickup | |
| m_itemid | Shells | |
| m_maxs | Pickup | |
| m_mins | Pickup | |
| m_model | Shells | |
| m_name | Shells | |
| m_pickupanyway | Ammo | |
| m_respawnsound | GameItem | |
| m_respawntime | Ammo | |
| m_respawntimejitter | Ammo | |
| m_sound | Pickup | |
| m_spawnfunc_hookreplace() | GameItem | inlinevirtual |
| m_waypointblink | GameItem | |
| netname | Shells | |
| show() | Pickup | inlinevirtual |
| spawnflags | Shells | |
| void(Pickup this, entity item) m_iteminit | Shells | |