Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
WeaponPickup Member List

This is the complete list of members for WeaponPickup, including all inherited members.

ATTRIB(WeaponPickup, m_weapon, Weapon)WeaponPickup
ATTRIB(WeaponPickup, m_name, string)WeaponPickup
Pickup::ATTRIB(Pickup, m_model, Model)Pickup
Pickup::ATTRIB(Pickup, m_skin, int)Pickup
Pickup::ATTRIB(Pickup, netname, string)Pickup
Pickup::ATTRIB(Pickup, m_name, string)Pickup
Pickup::ATTRIB(Pickup, m_respawntime, float)Pickup
Pickup::ATTRIB(Pickup, m_respawntimejitter, float)Pickup
Pickup::ATTRIB(Pickup, m_pickupanyway, bool)Pickup
Pickup::ATTRIB(Pickup, m_iteminit, void(Pickup this, entity item))Pickup
GameItem::ATTRIB(GameItem, m_canonical_spawnfunc, string)GameItem
GameItem::ATTRIB(GameItem, m_name, string)GameItem
GameItem::ATTRIB(GameItem, m_icon, string)GameItem
GameItem::ATTRIB(GameItem, m_waypoint, string)GameItem
describe()GameIteminlinevirtual
float(entity player, entity item) m_pickupevalfuncWeaponPickup
generic_pickupevalfunc(entity player, entity item)Pickup
giveTo()WeaponPickupinlinevirtual
Item_GiveTo(entity item, entity player)Pickup
ITEM_HANDLE(Pickup, Pickup this, entity item, entity player)Pickup
GameItem::ITEM_HANDLE(Show, GameItem this)GameIteminline
m_botvaluePickup
m_colorPickup
m_glowGameItem
m_idGameItem
m_itemflagsWeaponPickup
m_itemidPickup
m_maxsPickup
m_minsPickup
m_respawnsoundGameItem
m_soundWeaponPickup
m_spawnfunc_hookreplace()GameIteminlinevirtual
m_waypointblinkGameItem
show()Pickupinlinevirtual
weapon_pickupevalfunc(entity player, entity item)WeaponPickup
WeaponPickup(Weapon w)WeaponPickupinline