Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
pickup.qh
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1#pragma once
2#include "../panel.qh"
3
10
13
14void Pickup_Update(entity it, int count);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
float autocvar_hud_panel_pickup_fade_out
Definition pickup.qh:9
float autocvar_hud_panel_pickup_iconsize
Definition pickup.qh:7
bool autocvar_hud_panel_pickup_dynamichud
Definition pickup.qh:5
void Pickup_Update(entity it, int count)
Definition pickup.qc:15
bool autocvar_hud_panel_pickup
Definition pickup.qh:4
entity last_pickup_item
Definition pickup.qh:11
float autocvar_hud_panel_pickup_time
Definition pickup.qh:8
int last_pickup_count
Definition pickup.qh:12
int autocvar_hud_panel_pickup_showtimer
Definition pickup.qh:6
float count
Definition powerups.qc:22