Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
pickup.qh
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#pragma once
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#include "
../panel.qh
"
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bool
autocvar_hud_panel_pickup
;
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bool
autocvar_hud_panel_pickup_dynamichud
=
true
;
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int
autocvar_hud_panel_pickup_showtimer
= 1;
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float
autocvar_hud_panel_pickup_iconsize
= 1.5;
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float
autocvar_hud_panel_pickup_time
= 3;
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float
autocvar_hud_panel_pickup_fade_out
= 0.15;
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entity
last_pickup_item
;
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int
last_pickup_count
;
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void
Pickup_Update
(
entity
it,
int
count
);
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
autocvar_hud_panel_pickup_fade_out
float autocvar_hud_panel_pickup_fade_out
Definition
pickup.qh:9
autocvar_hud_panel_pickup_iconsize
float autocvar_hud_panel_pickup_iconsize
Definition
pickup.qh:7
autocvar_hud_panel_pickup_dynamichud
bool autocvar_hud_panel_pickup_dynamichud
Definition
pickup.qh:5
Pickup_Update
void Pickup_Update(entity it, int count)
Definition
pickup.qc:15
autocvar_hud_panel_pickup
bool autocvar_hud_panel_pickup
Definition
pickup.qh:4
last_pickup_item
entity last_pickup_item
Definition
pickup.qh:11
autocvar_hud_panel_pickup_time
float autocvar_hud_panel_pickup_time
Definition
pickup.qh:8
last_pickup_count
int last_pickup_count
Definition
pickup.qh:12
autocvar_hud_panel_pickup_showtimer
int autocvar_hud_panel_pickup_showtimer
Definition
pickup.qh:6
count
float count
Definition
powerups.qc:22
panel.qh
client
hud
panel
pickup.qh
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