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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "../panel.qh"Go to the source code of this file.
Functions | |
| void | Pickup_Update (entity it, int count) |
Definition at line 15 of file pickup.qc.
References autocvar_hud_panel_pickup_time, count, entity(), last_pickup_count, last_pickup_item, STAT, and time.
Referenced by NET_HANDLE(), and NET_HANDLE().
| bool autocvar_hud_panel_pickup |
Definition at line 4 of file pickup.qh.
Referenced by HUD_Pickup().
Definition at line 5 of file pickup.qh.
Referenced by HUD_Pickup().
| float autocvar_hud_panel_pickup_fade_out = 0.15 |
Definition at line 9 of file pickup.qh.
Referenced by HUD_Pickup().
| float autocvar_hud_panel_pickup_iconsize = 1.5 |
Definition at line 7 of file pickup.qh.
Referenced by HUD_Pickup().
| int autocvar_hud_panel_pickup_showtimer = 1 |
Definition at line 6 of file pickup.qh.
Referenced by HUD_Pickup().
| float autocvar_hud_panel_pickup_time = 3 |
Definition at line 8 of file pickup.qh.
Referenced by HUD_Pickup(), and Pickup_Update().
| int last_pickup_count |
Definition at line 12 of file pickup.qh.
Referenced by HUD_Pickup(), and Pickup_Update().
| entity last_pickup_item |
Definition at line 11 of file pickup.qh.
Referenced by HUD_Pickup(), and Pickup_Update().