30 return ceil(timelimit +
STAT(GAMESTARTTIME) - t);
53 float last_pickup_time =
STAT(LAST_PICKUP);
60 item = ITEM_ArmorMega;
62 vector fontsize =
'1 1 0' * mySize.y;
67 icon =
strcat(
"gfx/hud/default/", (item.model2) ? item.model2 : item.m_icon);
69 vector sz = draw_getimagesize(icon);
70 sz =
vec2(iconsize.y * (sz.y ? sz.x / sz.y : 1), iconsize.y);
76 else if (
time < last_pickup_time + display_time - fade_out_time)
79 a = (last_pickup_time + display_time -
time) / fade_out_time;
93 pos.x +=
stringwidth(str_timer,
false, fontsize) + fontsize.x * 0.25;
98 pos.x += sz.x + fontsize.x * 0.25;
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define drawstring(position, text, scale, rgb, alpha, flag)
#define drawpic(position, pic, size, rgb, alpha, flag)
float HUD_Pickup_Time(float t)
void HUD_Pickup_Export(int fh)
void Pickup_Update(entity item, int count)
float autocvar_hud_panel_pickup_fade_out
float autocvar_hud_panel_pickup_iconsize
bool autocvar_hud_panel_pickup_dynamichud
bool autocvar_hud_panel_pickup
float autocvar_hud_panel_pickup_time
int autocvar_hud_panel_pickup_showtimer
int spectatee_status
the -1 disables HUD panels before CSQC receives necessary data
string textShortenToWidth(string theText, float maxWidth, vector theFontSize, textLengthUpToWidth_widthFunction_t tw)
const int SERVERFLAG_FORBID_PICKUPTIMER
const float DRAWFLAG_NORMAL
void HUD_Panel_LoadCvars()
#define HUD_Panel_DrawBg()
bool autocvar__hud_configure
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))
ERASEABLE string seconds_tostring(float seconds)
float stringwidth_nocolors(string s, vector theSize)
bool autocvar_hud_panel_timer_increment