Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
clientkill.qh
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1#pragma once
2
5
6// set when showing a kill countdown
9.float clientkill_nexttime; // nospam
10
12void ClientKill_Now(entity this);
14void ClientKill_TeamChange(entity this, float targetteam); // 0 = don't change, -1 = auto, -2 = spec
15void ClientKill_Silent(entity this, float _delay);
16void ClientKill(entity this);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void KillIndicator_Think(entity this)
Definition clientkill.qc:52
float clientkill_nexttime
Definition clientkill.qh:9
int killindicator_teamchange
Definition clientkill.qh:8
entity killindicator
Definition clientkill.qh:7
void ClientKill_Now(entity this)
Definition clientkill.qc:36
void ClientKill_Silent(entity this, float _delay)
void ClientKill_TeamChange(entity this, float targetteam)
Definition clientkill.qc:84
float autocvar_g_balance_kill_delay
Definition clientkill.qh:3
float autocvar_g_balance_kill_antispam
Definition clientkill.qh:4
void ClientKill_Now_TeamChange(entity this)
Definition clientkill.qc:18
#define ClientKill
Definition _all.inc:254