var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void KillIndicator_Think(entity this)
int killindicator_teamchange
void ClientKill_Now(entity this)
void ClientKill_Silent(entity this, float _delay)
void ClientKill_TeamChange(entity this, float targetteam)
float autocvar_g_balance_kill_delay
float autocvar_g_balance_kill_antispam
void ClientKill_Now_TeamChange(entity this)