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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Functions | |
| void | ClientKill (entity this) |
| void | ClientKill_Now (entity this) |
| void | ClientKill_Now_TeamChange (entity this) |
| void | ClientKill_Silent (entity this, float _delay) |
| void | ClientKill_TeamChange (entity this, float targetteam) |
| void | KillIndicator_Think (entity this) |
Variables | |
| float | autocvar_g_balance_kill_antispam |
| float | autocvar_g_balance_kill_delay |
| entity | killindicator |
| int | killindicator_teamchange |
Definition at line 227 of file clientkill.qc.
References ClientKill_TeamChange(), entity(), game_stopped, and player_blocked.
Definition at line 37 of file clientkill.qc.
References ClientKill_Now(), ClientKill_Now_TeamChange(), Damage(), DMG_NOWEP, entity(), IS_OBSERVER, IS_SPEC, killindicator, killindicator_teamchange, MUTATOR_CALLHOOK, NULL, vehicle, vehicle_health, vehicles_exit(), and VHEF_RELEASE.
Referenced by ClientKill_Now(), ClientKill_TeamChange(), KillIndicator_Think(), and MUTATOR_HOOKABLE().
Definition at line 18 of file clientkill.qc.
References autocvar_g_balance_teams_remove, autocvar_g_maxplayers_spectator_blocktime, autocvar_sv_spectate, entity(), killindicator_teamchange, PutObserverInServer(), Send_Notification(), SetPlayerTeam(), TEAM_CHANGE_MANUAL, Team_TeamToIndex(), TeamBalance_QueuedPlayersTagIn(), and TeamBalance_RemoveExcessPlayers().
Referenced by ClientKill_Now(), and PlayerDamage().
Definition at line 213 of file clientkill.qc.
References ceil(), entity(), killindicator, KillIndicator_Think(), lip, setthink, and time.
Referenced by MUTATOR_HOOKFUNCTION().
Definition at line 95 of file clientkill.qc.
References APP_TEAM_NUM, autocvar_g_balance_kill_antispam, autocvar_g_balance_kill_delay, bound(), ceil(), ClientKill, clientkill_nexttime, ClientKill_Now(), clientkilltime, CSQCMODEL_EF_RESPAWNGHOST, entity(), g_clones, game_stopped, IL_EACH, IS_DEAD, IS_PLAYER, IS_REAL_CLIENT, killindicator, killindicator_teamchange, KillIndicator_Think(), lip, M_ARGV, max(), min(), MUTATOR_CALLHOOK, round_handler_IsActive, round_handler_IsRoundStarted, Send_Notification(), setthink, team, Team_ColorRGB(), Team_IndexToTeam(), team_selected, TeamBalance_CheckAllowedTeams(), TeamBalance_Destroy(), TeamBalance_FindBestTeam(), and time.
Referenced by ClientCommand_clientversion(), ClientCommand_selectteam(), ClientCommand_spectate(), and ClientKill().
Definition at line 62 of file clientkill.qc.
References Announcer_PickNumber(), ClientKill_Now(), cnt, CNT_KILL, count, entity(), game_stopped, IS_REAL_CLIENT, MDL_NUM(), nextthink, NULL, owner, Send_Notification(), setmodel, and time.
Referenced by ClientKill_Silent(), and ClientKill_TeamChange().
| float autocvar_g_balance_kill_antispam |
Definition at line 4 of file clientkill.qh.
Referenced by ClientKill_TeamChange().
| float autocvar_g_balance_kill_delay |
Definition at line 3 of file clientkill.qh.
Referenced by ClientKill_TeamChange().
| entity killindicator |
Definition at line 7 of file clientkill.qh.
Referenced by ClientDisconnect(), ClientKill_Now(), ClientKill_Silent(), ClientKill_TeamChange(), DragBox_Think(), and PlayerDamage().
| int killindicator_teamchange |
Definition at line 8 of file clientkill.qh.
Referenced by ClientKill_Now(), ClientKill_Now_TeamChange(), ClientKill_TeamChange(), and PlayerDamage().