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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include <common/mapinfo.qh>Go to the source code of this file.
Classes | |
| class | Race |
Macros | |
| #define | g_race IS_GAMETYPE(RACE) |
Functions | |
| void | HUD_Mod_Race (vector pos, vector mySize) |
| REGISTER_GAMETYPE (RACE, NEW(Race)) | |
| #define g_race IS_GAMETYPE(RACE) |
Definition at line 48 of file race.qh.
Referenced by CheckRules_World(), DoesQ3ARemoveThisEntity(), getlsmaps(), IMPULSE(), IMPULSE(), InitiateSuddenDeath(), PutPlayerInServer(), race_RetractPlayer(), SetSpectatee_status(), spawnfunc(), spawnfunc(), target_checkpoint_setup(), TeleportPlayer(), and trigger_race_checkpoint_verify().
Definition at line 42 of file cl_race.qc.
References autocvar_cl_autodemo_delete, autocvar_cl_autodemo_delete_keeprecords, bound(), ClientProgsDB, ColorTranslateRGB(), count_ordinal(), crecordtime_change_time, crecordtime_prev, CTS_RECORD, cvar_set(), db_get(), db_put(), drawcolorcodedstring_aspect(), DRAWFLAG_NORMAL, drawpic_aspect_skin, drawstring_aspect(), entcs_GetName(), entity(), eY, ftos(), isdemo(), ISGAMETYPE, localcmd(), max(), mi_shortname, min(), mod_active, panel_fg_alpha, player_localnum, playerslots, ps_primary, race_CheckName(), race_myrank, RACE_RECORD, race_server_record, race_showTime(), race_status, race_status_name, race_status_name_prev, race_status_prev, race_status_time, scores_flags, SFL_TIME, srecordtime_change_time, srecordtime_prev, stof(), strcat(), strcpy, strfree, stringwidth_colors(), teamplay, textShortenToWidth(), time, TIME_ENCODED_TOSTRING, vec2, and vector.
Referenced by Race::void(), and RaceCTS::void().
References NEW, and REGISTER_GAMETYPE.