Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
teleporters.qc
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1#include "teleporters.qh"
2
3#if defined(CSQC)
4#elif defined(MENUQC)
5#elif defined(SVQC)
6 #include <common/constants.qh>
10 #include <common/stats.qh>
12 #include <common/util.qh>
13 #include <common/vehicles/all.qh>
14 #include <common/weapons/_all.qh>
15 #include <lib/warpzone/common.qh>
16 #include <lib/warpzone/server.qh>
18 #include <server/anticheat.qh>
20#endif
21
22#ifdef SVQC
23float check_tdeath(entity player, vector org, vector telefragmin, vector telefragmax)
24{
25 if (IS_PLAYER(player) && !IS_DEAD(player))
26 {
28 {
29 #ifdef SVQC
30 if (!(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team))
31 #endif
32 if(IS_PLAYER(head))
33 if(!IS_DEAD(head))
34 return 1;
35 }
36 }
37 return 0;
38}
39
41
42void tdeath(entity player, entity teleporter, entity telefragger, vector telefragmin, vector telefragmax)
43{
44 TDEATHLOOP(player.origin)
45 {
46 if (IS_PLAYER(player) && GetResource(player, RES_HEALTH) >= 1)
47 {
48 if (!(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team))
49 {
50 if(IS_PLAYER(head))
51 if(GetResource(head, RES_HEALTH) >= 1)
52 ++tdeath_hit;
53 Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG.m_id, DMG_NOWEP, head.origin, '0 0 0');
54 }
55 }
56 else // dead bodies and monsters gib themselves instead of telefragging
57 Damage (telefragger, teleporter, telefragger, 10000, DEATH_TELEFRAG.m_id, DMG_NOWEP, telefragger.origin, '0 0 0');
58 }
59}
60
62{
63 tdeath(e, e, e, '0 0 0', '0 0 0');
64}
65#endif
66
67void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags)
68{
69 entity telefragger;
70 vector from;
71
72 if(teleporter.owner)
73 telefragger = teleporter.owner;
74 else
75 telefragger = player;
76
77 makevectors (to_angles);
78
79#ifdef SVQC
80 if(player.teleportable == TELEPORT_NORMAL) // don't play sounds or show particles for anything that isn't a player, maybe change later to block only observers
81 {
82 if(teleporter.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
83 {
84 if(tflags & TELEPORT_FLAG_SOUND)
85 {
86 string thesound = SND(TELEPORT);
87 if(teleporter.noise != "")
88 {
90 FOREACH_WORD(teleporter.noise, true,
91 {
92 RandomSelection_AddString(it, 1, 1);
93 });
95 }
96 _sound (player, CH_TRIGGER, thesound, VOL_BASE, ATTEN_NORM);
97 }
98 if(tflags & TELEPORT_FLAG_PARTICLES)
99 {
100 Send_Effect(EFFECT_TELEPORT, player.origin, '0 0 0', 1);
101 Send_Effect(EFFECT_TELEPORT, to + v_forward * 32, '0 0 0', 1);
102 }
103 teleporter.pushltime = time + 0.2;
104 }
105 }
106#endif
107
108 // Relocate the player
109 // assuming to allows PL_MIN to PL_MAX box and some more
110#ifdef SVQC
111 from = player.origin;
112 setorigin(player, to);
113 player.oldorigin = to; // don't undo the teleport by unsticking
114 player.angles = to_angles;
115 if (IS_BOT_CLIENT(player))
116 {
117 player.v_angle = player.angles;
118 bot_aim_reset(player);
119 }
120 player.fixangle = true;
121 player.velocity = to_velocity;
122 BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
123
124 makevectors(player.angles);
125 Reset_ArcBeam(player, v_forward);
128#elif defined(CSQC)
129 from = player.origin;
130 setorigin(player, to);
131 player.angles = to_angles;
132 player.velocity = to_velocity;
133 UNSET_ONGROUND(player);
134 player.iflags |= IFLAG_TELEPORTED | IFLAG_V_ANGLE | IFLAG_ANGLES;
135 player.csqcmodel_teleported = 1;
136 player.v_angle = to_angles;
137
138 if(player == csqcplayer) // not for anything but the main player
139 {
140 setproperty(VF_ANGLES, player.angles);
141 setproperty(VF_CL_VIEWANGLES, player.angles);
142 }
143#endif
144
145#ifdef SVQC
146 if(IS_PLAYER(player))
147 {
148 if((tflags & TELEPORT_FLAG_TDEATH) && player.takedamage && !IS_DEAD(player)
151 {
152 tdeath(player, teleporter, telefragger, telefragmin, telefragmax);
153 }
154
155 // player no longer is on ground
156 UNSET_ONGROUND(player);
157
158 // reset tracking of oldvelocity for impact damage (sudden velocity changes)
159 player.oldvelocity = player.velocity;
160
161 // reset tracking of who pushed you into a hazard (for kill credit)
162 if(teleporter.owner)
163 {
164 player.pusher = teleporter.owner;
165 player.pushltime = time + autocvar_g_maxpushtime;
166 player.istypefrag = PHYS_INPUT_BUTTON_CHAT(player);
167 }
168 else
169 {
170 player.pushltime = 0;
171 player.istypefrag = 0;
172 }
173
174 player.lastteleporttime = time;
175 player.lastteleport_origin = from;
176 }
177#endif
178}
179
181{
182 vector locout;
183 entity e = NULL;
184
185 // Find the output teleporter
186 if(teleporter.enemy)
187 {
188 e = teleporter.enemy;
189 }
190 else
191 {
192 // sorry CSQC, random stuff ain't gonna happen
193#ifdef SVQC
195 FOREACH_ENTITY_STRING(targetname, teleporter.target,
196 {
197 bool p = true;
198 if(STAT(TELEPORT_TELEFRAG_AVOID, player))
199 {
200 #ifdef SVQC
201 locout = it.origin + '0 0 1' * (1 - player.mins.z - 24);
202 #elif defined(CSQC)
203 locout = it.origin + '0 0 1' * (1 - player.mins.z - 24);
204 #endif
205 if(check_tdeath(player, locout, '0 0 0', '0 0 0'))
206 p = false;
207 }
208 RandomSelection_AddEnt(it, (it.cnt ? it.cnt : 1), p);
209 });
211#endif
212 }
213
214#ifdef SVQC
215 if(!e) { sprint(player, "Teleport destination vanished. Sorry... please complain to the mapper.\n"); }
216#elif defined(CSQC)
217 if(!e) { LOG_INFO("Teleport destination could not be found from CSQC."); }
218#endif
219
220 makevectors(e.mangle);
221
222 if(e.speed)
223 if(vdist(player.velocity, >, e.speed))
224 player.velocity = normalize(player.velocity) * max(0, e.speed);
225
226 if(!(teleporter.classname == "trigger_teleport" && (teleporter.spawnflags & TELEPORT_KEEP_SPEED)) &&
227 !(teleporter.classname == "target_teleporter" && (teleporter.spawnflags & TARGET_TELEPORTER_KEEP_SPEED)))
228 {
229 // test if player is slower than min
230 if(STAT(TELEPORT_MINSPEED, player))
231 if(vdist(player.velocity, <, STAT(TELEPORT_MINSPEED, player)))
232 player.velocity = normalize(player.velocity) * max(0, STAT(TELEPORT_MINSPEED, player));
233 // test if player is faster than max (or if min is above max)
234 if(STAT(TELEPORT_MAXSPEED, player))
235 if(vdist(player.velocity, >, STAT(TELEPORT_MAXSPEED, player)))
236 player.velocity = normalize(player.velocity) * max(0, STAT(TELEPORT_MAXSPEED, player));
237 }
238
239 locout = e.origin + '0 0 1' * (1 - player.mins.z - 24);
240
241 TeleportPlayer(teleporter, player, locout, e.mangle, v_forward * vlen(player.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
242
243 return e;
244}
245
247{
248 bool istrigger = (this.solid == SOLID_TRIGGER);
249
250 int n = 0;
251 for(entity e = NULL; (e = find(e, targetname, this.target)); )
252 {
253 ++n;
254#ifdef SVQC
255 if(e.move_movetype == MOVETYPE_NONE)
256 {
257 entity tracetest_ent = spawn();
258 setsize(tracetest_ent, PL_MIN_CONST, PL_MAX_CONST);
259 tracetest_ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
260 waypoint_spawnforteleporter(this, e.origin, 0, tracetest_ent);
261 delete(tracetest_ent);
262 }
263 if(e.classname != "info_teleport_destination")
264 LOG_INFO("^3MAPPER ERROR: teleporter does target an invalid teleport destination entity. Angles will not work.");
265#endif
266 }
267
268 if(n == 0)
269 {
270 // no dest!
271 objerror (this, "Teleporter with nonexistent target");
272 return;
273 }
274 else if(n == 1)
275 {
276 // exactly one dest - bots love that
277 this.enemy = find(NULL, targetname, this.target);
278 }
279 else
280 {
281 // have to use random selection every single time
282 this.enemy = NULL;
283 }
284
285 // now enable touch
286 if(istrigger)
288#ifdef SVQC
289 if(istrigger)
291#endif
292}
293
295{
297 {
298 return it;
299 });
300 return NULL;
301}
302
304{
305#ifdef SVQC
306 makevectors(pl.angles);
310 if (IS_PLAYER(pl)) anticheat_fixangle(pl);
311#endif
312 // "disown" projectiles after teleport
313 if(pl.owner)
314 if(pl.owner == pl.realowner)
315 {
316 #ifdef SVQC
317 if(!(pl.flags & FL_PROJECTILE))
318 #elif defined(CSQC)
319 if(!(pl.flags & BIT(15))) // FL_PROJECTILE
320 #endif
321 LOG_INFO("A non-projectile got through a warpzone and its owner cleared. It's a ", pl.classname, ".");
322 pl.owner = NULL;
323 }
324 if(IS_PLAYER(pl))
325 {
326 // reset tracking of oldvelocity for impact damage (sudden velocity changes)
327 #ifdef SVQC
328 pl.oldvelocity = pl.velocity;
329 #endif
330 }
331}
void anticheat_fixangle(entity this)
Definition anticheat.qc:245
void waypoint_spawnforteleporter(entity e, vector destination, float timetaken, entity tracetest_ent)
void bot_aim_reset(entity this)
Definition aim.qc:134
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
Definition bits.qh:8
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
entity csqcplayer
Definition cl_player.qh:26
float GetResource(entity e, Resource res_type)
Returns the current amount of resource the given entity has.
#define g_race
Definition race.qh:48
#define IS_DEAD(s)
Definition player.qh:245
#define PHYS_INPUT_BUTTON_CHAT(s)
Definition player.qh:159
#define IS_PLAYER(s)
Definition player.qh:243
const vector PL_MIN_CONST
Definition constants.qh:56
const int FL_PROJECTILE
Definition constants.qh:85
const vector PL_MAX_CONST
Definition constants.qh:55
const float VF_CL_VIEWANGLES
float DPCONTENTS_BOTCLIP
const float SOLID_TRIGGER
float DPCONTENTS_SOLID
float DPCONTENTS_BODY
float DPCONTENTS_PLAYERCLIP
float time
const float VF_ANGLES
vector v_forward
#define spawn
void Reset_ArcBeam()
Definition arc.qc:852
const int EF_TELEPORT_BIT
void UpdateCSQCProjectileAfterTeleport(entity e)
#define g_cts
Definition cts.qh:36
void Damage(entity targ, entity inflictor, entity attacker, float damage, int deathtype,.entity weaponentity, vector hitloc, vector force)
Definition damage.qc:503
#define DMG_NOWEP
Definition damage.qh:104
float autocvar_g_maxpushtime
Definition damage.qh:17
void Send_Effect(entity eff, vector eff_loc, vector eff_vel, int eff_cnt)
Definition all.qc:124
solid
Definition ent_cs.qc:165
const int IFLAG_V_ANGLE
const int IFLAG_ANGLES
const int IFLAG_TELEPORTED
#define IL_EACH(this, cond, body)
#define FOREACH_WORD(words, cond, body)
Definition iter.qh:33
#define FOREACH_ENTITY_STRING(fld, match, body)
Definition iter.qh:184
#define STAT(...)
Definition stats.qh:82
float WarpZoneLib_BoxTouchesBrush(vector mi, vector ma, entity e, entity ig)
Definition common.qc:133
#define BITXOR_ASSIGN(a, b)
Definition common.qh:107
#define LOG_INFO(...)
Definition log.qh:65
void sprint(float clientnum, string text,...)
entity find(entity start,.string field, string match)
float vlen(vector v)
vector normalize(vector v)
float max(float f,...)
const int MOVETYPE_NONE
Definition movetypes.qh:129
#define UNSET_ONGROUND(s)
Definition movetypes.qh:18
#define NULL
Definition post.qh:14
#define makevectors
Definition post.qh:21
#define objerror
Definition pre.qh:8
ERASEABLE void RandomSelection_Init()
Definition random.qc:4
#define RandomSelection_AddEnt(e, weight, priority)
Definition random.qh:14
string RandomSelection_chosen_string
Definition random.qh:7
entity RandomSelection_chosen_ent
Definition random.qh:5
#define round_handler_IsActive()
#define round_handler_IsRoundStarted()
vector
Definition self.qh:92
vector org
Definition self.qh:92
#define settouch(e, f)
Definition self.qh:73
void UpdateItemAfterTeleport(entity this)
Definition items.qc:107
const int CH_TRIGGER
Definition sound.qh:12
const float VOL_BASE
Definition sound.qh:36
#define _sound(e, c, s, v, a)
Definition sound.qh:43
const float ATTEN_NORM
Definition sound.qh:30
#define SND(id)
Definition all.qh:35
entity enemy
Definition sv_ctf.qh:153
bool teamplay
Definition teams.qh:59
#define TELEPORT_KEEP_SPEED
Definition teleport.qh:8
#define TARGET_TELEPORTER_KEEP_SPEED
Definition teleport.qh:11
void tdeath(entity player, entity teleporter, entity telefragger, vector telefragmin, vector telefragmax)
void spawn_tdeath(vector v0, entity e, vector v)
float check_tdeath(entity player, vector org, vector telefragmin, vector telefragmax)
void teleport_findtarget(entity this)
entity Simple_TeleportPlayer(entity teleporter, entity player)
void WarpZone_PostTeleportPlayer_Callback(entity pl)
void trigger_teleport_link(entity this)
Definition teleport.qc:115
void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags)
entity Teleport_Find(vector mi, vector ma)
const int TELEPORT_FLAG_SOUND
const int TELEPORT_FLAG_PARTICLES
const int TELEPORT_FLAG_TDEATH
const int TELEPORT_NORMAL
#define TELEPORT_FLAGS_TELEPORTER
#define TDEATHLOOP(o)
void Teleport_Touch(entity this, entity toucher)
Definition teleport.qc:49
const int TELEPORT_FLAG_FORCE_TDEATH
float tdeath_hit
IntrusiveList g_teleporters
bool autocvar_g_telefrags
Definition teleporters.qh:5
bool autocvar_g_telefrags_teamplay
Definition teleporters.qh:7
string targetname
Definition triggers.qh:56
string target
Definition triggers.qh:55
#define IS_BOT_CLIENT(v)
want: (IS_CLIENT(v) && !IS_REAL_CLIENT(v))
Definition utils.qh:15
#define vdist(v, cmp, f)
Vector distance comparison, avoids sqrt()
Definition vector.qh:8