Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
replicate.qh
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1#pragma once
2
3// TODO: Remove cvar_cl_handicap vector after 0.9 release
4
5#ifdef GAMEQC
6REPLICATE_INIT(bool, cvar_cl_autoswitch);
7REPLICATE_INIT(int, cvar_cl_autoscreenshot);
8REPLICATE_INIT(bool, cvar_cl_clippedspectating);
9REPLICATE_INIT(int, cvar_cl_autoswitch_cts);
10REPLICATE_INIT(vector, cvar_cl_handicap);
11REPLICATE_INIT(float, cvar_cl_handicap_damage_given);
12REPLICATE_INIT(float, cvar_cl_handicap_damage_taken);
13REPLICATE_INIT(bool, cvar_cl_noantilag);
14REPLICATE_INIT(string, cvar_g_xonoticversion);
15REPLICATE(cvar_cl_autoswitch, bool, "cl_autoswitch");
16REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
17REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
18REPLICATE(cvar_cl_autoswitch_cts, int, "cl_autoswitch_cts");
19REPLICATE(cvar_cl_handicap, vector, "cl_handicap");
20REPLICATE(cvar_cl_handicap_damage_given, float, "cl_handicap_damage_given");
21REPLICATE(cvar_cl_handicap_damage_taken, float, "cl_handicap_damage_taken");
22REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
23REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
24#endif
#define REPLICATE_INIT(type, name)
Definition replicate.qh:7
#define REPLICATE(...)
Replicates a client cvar into a server field.
Definition replicate.qh:23
vector
Definition self.qh:92