Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
replicate.qh File Reference
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Functions

 REPLICATE (cvar_cl_autoscreenshot, int, "cl_autoscreenshot")
 REPLICATE (cvar_cl_autoswitch, bool, "cl_autoswitch")
 REPLICATE (cvar_cl_autoswitch_cts, int, "cl_autoswitch_cts")
 REPLICATE (cvar_cl_clippedspectating, bool, "cl_clippedspectating")
 REPLICATE (cvar_cl_handicap, vector, "cl_handicap")
 REPLICATE (cvar_cl_handicap_damage_given, float, "cl_handicap_damage_given")
 REPLICATE (cvar_cl_handicap_damage_taken, float, "cl_handicap_damage_taken")
 REPLICATE (cvar_cl_noantilag, bool, "cl_noantilag")
 REPLICATE (cvar_g_xonoticversion, string, "g_xonoticversion")
 REPLICATE_INIT (bool, cvar_cl_autoswitch)
 REPLICATE_INIT (bool, cvar_cl_clippedspectating)
 REPLICATE_INIT (bool, cvar_cl_noantilag)
 REPLICATE_INIT (float, cvar_cl_handicap_damage_given)
 REPLICATE_INIT (float, cvar_cl_handicap_damage_taken)
 REPLICATE_INIT (int, cvar_cl_autoscreenshot)
 REPLICATE_INIT (int, cvar_cl_autoswitch_cts)
 REPLICATE_INIT (string, cvar_g_xonoticversion)
 REPLICATE_INIT (vector, cvar_cl_handicap)

Function Documentation

◆ REPLICATE() [1/9]

REPLICATE ( cvar_cl_autoscreenshot ,
int ,
"cl_autoscreenshot"  )

◆ REPLICATE() [2/9]

REPLICATE ( cvar_cl_autoswitch ,
bool ,
"cl_autoswitch"  )

◆ REPLICATE() [3/9]

REPLICATE ( cvar_cl_autoswitch_cts ,
int ,
"cl_autoswitch_cts"  )

◆ REPLICATE() [4/9]

REPLICATE ( cvar_cl_clippedspectating ,
bool ,
"cl_clippedspectating"  )

◆ REPLICATE() [5/9]

REPLICATE ( cvar_cl_handicap ,
vector ,
"cl_handicap"  )

References vector.

◆ REPLICATE() [6/9]

REPLICATE ( cvar_cl_handicap_damage_given ,
float ,
"cl_handicap_damage_given"  )

◆ REPLICATE() [7/9]

REPLICATE ( cvar_cl_handicap_damage_taken ,
float ,
"cl_handicap_damage_taken"  )

◆ REPLICATE() [8/9]

REPLICATE ( cvar_cl_noantilag ,
bool ,
"cl_noantilag"  )

◆ REPLICATE() [9/9]

REPLICATE ( cvar_g_xonoticversion ,
string ,
"g_xonoticversion"  )

◆ REPLICATE_INIT() [1/9]

REPLICATE_INIT ( bool ,
cvar_cl_autoswitch  )

◆ REPLICATE_INIT() [2/9]

REPLICATE_INIT ( bool ,
cvar_cl_clippedspectating  )

◆ REPLICATE_INIT() [3/9]

REPLICATE_INIT ( bool ,
cvar_cl_noantilag  )

◆ REPLICATE_INIT() [4/9]

REPLICATE_INIT ( float ,
cvar_cl_handicap_damage_given  )

◆ REPLICATE_INIT() [5/9]

REPLICATE_INIT ( float ,
cvar_cl_handicap_damage_taken  )

◆ REPLICATE_INIT() [6/9]

REPLICATE_INIT ( int ,
cvar_cl_autoscreenshot  )

◆ REPLICATE_INIT() [7/9]

REPLICATE_INIT ( int ,
cvar_cl_autoswitch_cts  )

◆ REPLICATE_INIT() [8/9]

REPLICATE_INIT ( string ,
cvar_g_xonoticversion  )

◆ REPLICATE_INIT() [9/9]

REPLICATE_INIT ( vector ,
cvar_cl_handicap  )

References vector.