107 #define EFMASK_CHEAP (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NODRAW | EF_NOGUNBOB | EF_NOSHADOW | EF_LOWPRECISION | EF_SELECTABLE | EF_TELEPORT_BIT)
109 #define EFMASK_CHEAP (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NODRAW | EF_NOSHADOW | EF_SELECTABLE | EF_TELEPORT_BIT)
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
const int INITPRIO_GAMETYPE_FALLBACK
const int HUD_BUMBLEBEE_GUN
const float PL_CORPSE_SCALE
const int SERVERFLAG_FORBID_PICKUPTIMER
const vector PL_MIN_CONST
const int SPECIES_ROBOT_SOLID
const int INITPRIO_SETLOCATION
const int SERVERFLAG_ALLOW_FULLBRIGHT
const int SPECIES_ROBOT_RUSTY
const int INITPRIO_GAMETYPE
const int SERVERFLAG_PLAYERSTATS
const int INITPRIO_DROPTOFLOOR
const int SPECIES_RESERVED
const int SERVERFLAG_TEAMPLAY
const int FL_JUMPRELEASED
const int INITPRIO_LINKDOORS
const int INITPRIO_FINDTARGET
const int FRAGS_PLAYER_OUT_OF_GAME
const int FL_PARTIALGROUND
const int SERVERFLAG_PLAYERSTATS_CUSTOM
const vector PL_CROUCH_MIN_CONST
const int SPECIES_ROBOT_SHINY
const vector PL_CROUCH_MAX_CONST
const int FRAGS_SPECTATOR
const vector PL_MAX_CONST