Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
constants.qh
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1#pragma once
2
3const int FRAGS_PLAYER = 0;
4const int FRAGS_SPECTATOR = -666;
5const int FRAGS_PLAYER_OUT_OF_GAME = -616;
6
8// cvar constants
9
10const int CVAR_SAVE = BIT(0);
11const int CVAR_NOTIFY = BIT(1);
12const int CVAR_READONLY = BIT(2);
13
14// server flags
15// NOTE: the engine doesn't clear serverflags on map change (gotomap)
17const int SERVERFLAG_TEAMPLAY = BIT(1);
21
22const int SPECIES_HUMAN = 0;
23const int SPECIES_ROBOT_SOLID = 1;
24const int SPECIES_ALIEN = 2;
25const int SPECIES_ANIMAL = 3;
26const int SPECIES_ROBOT_RUSTY = 4;
27const int SPECIES_ROBOT_SHINY = 5;
28const int SPECIES_RESERVED = 15;
29
30#ifdef GAMEQC
31const int RANKINGS_CNT = 99;
32
34// keys pressed
35const int KEY_FORWARD = BIT(0);
36const int KEY_BACKWARD = BIT(1);
37const int KEY_LEFT = BIT(2);
38const int KEY_RIGHT = BIT(3);
39const int KEY_JUMP = BIT(4);
40const int KEY_CROUCH = BIT(5);
41const int KEY_ATCK = BIT(6);
42const int KEY_ATCK2 = BIT(7);
43
45// csqc communication stuff
46
47const int HUD_NORMAL = 0;
48const int HUD_BUMBLEBEE_GUN = 25;
49
50// a bit more constant
51const vector PL_MAX_CONST = '16 16 45';
52const vector PL_MIN_CONST = '-16 -16 -24';
53const vector PL_CROUCH_MAX_CONST = '16 16 25';
54const vector PL_CROUCH_MIN_CONST = '-16 -16 -24';
55
56const float PL_CORPSE_SCALE = 0.235; // average hitbox height is scaled by this when the player dies
57
58// generic entity flags
59// engine flags can't be redefined as they are used by the engine (unfortunately), they are listed here for posterity
60#ifdef CSQC
61const int FL_FLY = 1; /* BIT(0) */
62const int FL_SWIM = 2; /* BIT(1) */
63const int FL_CLIENT = 8; /* BIT(3) */ // set for all client edicts
64const int FL_INWATER = 16; /* BIT(4) */ // for enter / leave water splash
65const int FL_MONSTER = 32; /* BIT(5) */
66const int FL_GODMODE = 64; /* BIT(6) */ // player cheat
67const int FL_NOTARGET = 128; /* BIT(7) */ // player cheat
68const int FL_ITEM = 256; /* BIT(8) */ // extra wide size for bonus items IF sv_legacy_bbox_expand is 1
69const int FL_ONGROUND = 512; /* BIT(9) */ // standing on something
70const int FL_PARTIALGROUND = 1024; /* BIT(10) */ // not all corners are valid
71const int FL_WATERJUMP = 2048; /* BIT(11) */ // player jumping out of water
72const int FL_JUMPRELEASED = 4096; /* BIT(12) */ // for jump debouncing
73#endif
74const int FL_WEAPON = BIT(13);
75const int FL_POWERUP = BIT(14);
76const int FL_PROJECTILE = BIT(15);
77const int FL_TOSSED = BIT(16);
78const int FL_SPAWNING = BIT(17);
79const int FL_PICKUPITEMS = BIT(18);
80const int FL_DUCKED = BIT(19);
81const int FL_ONSLICK = BIT(20);
82
83// initialization stages
84const int INITPRIO_FIRST = 0;
85const int INITPRIO_GAMETYPE = 0;
87const int INITPRIO_FINDTARGET = 10;
88const int INITPRIO_DROPTOFLOOR = 20;
89const int INITPRIO_SETLOCATION = 90;
90const int INITPRIO_LINKDOORS = 91;
91const int INITPRIO_LAST = 99;
92
93// effects
94const int EF_SHOCK = 262144;
95#endif
96
97#if defined(SVQC)
98 #define EFMASK_CHEAP (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NODRAW | EF_NOGUNBOB | EF_NOSHADOW | EF_LOWPRECISION | EF_SELECTABLE | EF_TELEPORT_BIT)
99#elif defined(CSQC)
100 #define EFMASK_CHEAP (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NODRAW | EF_NOSHADOW | EF_SELECTABLE | EF_TELEPORT_BIT)
101#endif
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
Definition bits.qh:8
const int INITPRIO_GAMETYPE_FALLBACK
Definition constants.qh:86
const int FL_CLIENT
Definition constants.qh:63
const int HUD_BUMBLEBEE_GUN
Definition constants.qh:48
const int SPECIES_ANIMAL
Definition constants.qh:25
const float PL_CORPSE_SCALE
Definition constants.qh:56
const int SERVERFLAG_FORBID_PICKUPTIMER
Definition constants.qh:20
const vector PL_MIN_CONST
Definition constants.qh:52
const int FL_PROJECTILE
Definition constants.qh:76
const int FL_ONGROUND
Definition constants.qh:69
const int SPECIES_ROBOT_SOLID
Definition constants.qh:23
const int INITPRIO_SETLOCATION
Definition constants.qh:89
const int KEY_JUMP
Definition constants.qh:39
const int SERVERFLAG_ALLOW_FULLBRIGHT
Definition constants.qh:16
const int SPECIES_ROBOT_RUSTY
Definition constants.qh:26
const int FL_SWIM
Definition constants.qh:62
const int KEY_ATCK2
Definition constants.qh:42
const int RANKINGS_CNT
Definition constants.qh:31
const int INITPRIO_GAMETYPE
Definition constants.qh:85
const int CVAR_SAVE
Definition constants.qh:10
const int INITPRIO_LAST
Definition constants.qh:91
const int SERVERFLAG_PLAYERSTATS
Definition constants.qh:18
const int CVAR_NOTIFY
Definition constants.qh:11
const int INITPRIO_DROPTOFLOOR
Definition constants.qh:88
const int SPECIES_RESERVED
Definition constants.qh:28
const int SERVERFLAG_TEAMPLAY
Definition constants.qh:17
const int KEY_RIGHT
Definition constants.qh:38
const int FL_PICKUPITEMS
Definition constants.qh:79
const int FL_WATERJUMP
Definition constants.qh:71
const int FL_NOTARGET
Definition constants.qh:67
const int CVAR_READONLY
Definition constants.qh:12
const int FL_JUMPRELEASED
Definition constants.qh:72
const int INITPRIO_LINKDOORS
Definition constants.qh:90
const int KEY_BACKWARD
Definition constants.qh:36
const int INITPRIO_FINDTARGET
Definition constants.qh:87
const int FL_WEAPON
Definition constants.qh:74
const int FL_SPAWNING
Definition constants.qh:78
const int HUD_NORMAL
Definition constants.qh:47
const int KEY_FORWARD
Definition constants.qh:35
const int FL_DUCKED
Definition constants.qh:80
const int FRAGS_PLAYER_OUT_OF_GAME
Definition constants.qh:5
const int FL_GODMODE
Definition constants.qh:66
const int KEY_LEFT
Definition constants.qh:37
const int FL_PARTIALGROUND
Definition constants.qh:70
const int FL_POWERUP
Definition constants.qh:75
const int FL_MONSTER
Definition constants.qh:65
const int SERVERFLAG_PLAYERSTATS_CUSTOM
Definition constants.qh:19
const int EF_SHOCK
Definition constants.qh:94
const vector PL_CROUCH_MIN_CONST
Definition constants.qh:54
const int KEY_CROUCH
Definition constants.qh:40
const int FL_INWATER
Definition constants.qh:64
const int FRAGS_PLAYER
Definition constants.qh:3
const int FL_ONSLICK
Definition constants.qh:81
const int SPECIES_ROBOT_SHINY
Definition constants.qh:27
const int KEY_ATCK
Definition constants.qh:41
const vector PL_CROUCH_MAX_CONST
Definition constants.qh:53
const int SPECIES_ALIEN
Definition constants.qh:24
const int SPECIES_HUMAN
Definition constants.qh:22
const int FL_TOSSED
Definition constants.qh:77
const int FRAGS_SPECTATOR
Definition constants.qh:4
const vector PL_MAX_CONST
Definition constants.qh:51
const int FL_FLY
Definition constants.qh:61
const int FL_ITEM
Definition constants.qh:68
const int INITPRIO_FIRST
Definition constants.qh:84
vector
Definition self.qh:96