Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
counter.qh
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1#pragma once
2
3#ifdef SVQC
4void counter_reset(entity this);
5
7
10#endif
11
13const int COUNTER_PER_PLAYER = BIT(3);
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
Definition bits.qh:8
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
void counter_reset(entity this)
Definition counter.qc:66
const int COUNTER_FIRE_AT_COUNT
Definition counter.qh:12
float counter_cnt
Definition counter.qh:6
const int COUNTER_PER_PLAYER
Definition counter.qh:13
IntrusiveList g_counters
Definition counter.qh:8
#define IL_NEW()
#define STATIC_INIT(func)
during worldspawn
Definition static.qh:32