#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
bool autocvar_cl_respawn_ghosts_keepcolors
int autocvar_cl_modeldetailreduction
int csqcmodel_traileffect
void CSQCModel_Hook_PreDraw(entity this, bool isplayer)
float autocvar_cl_deathglow
int autocvar_cl_forcemyplayerskin
bool autocvar_cl_forceplayermodels
float autocvar_cl_deathglow_min
int autocvar__cl_playerskin
float autocvar_cl_loddistance1
const int EF_TELEPORT_BIT
bool autocvar_cl_forceuniqueplayercolors
float autocvar_cl_loddistance2
void CSQCModel_LOD_Apply(entity this, bool isplayer)
string autocvar_cl_forcemyplayermodel
int autocvar_cl_playerdetailreduction
int autocvar_cl_forcemyplayercolors
void CSQCModel_Effects_Apply(entity this)
float autocvar_r_hdr_glowintensity
float autocvar_cl_jetpack_attenuation
const int EF_RESTARTANIM_BIT
bool autocvar_cl_forceplayercolors
const int EF_NOSELFSHADOW
string autocvar__cl_playermodel
const int EF_DYNAMICMODELLIGHT