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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Functions | |
| void | CSQCModel_Effects_Apply (entity this) |
| void | CSQCModel_Hook_PreDraw (entity this, bool isplayer) |
| void | CSQCModel_LOD_Apply (entity this, bool isplayer) |
Definition at line 545 of file csqcmodel_hooks.qc.
References absmax, absmin, adddynamiclight, adddynamiclight2, alpha, angles, autocvar_cl_jetpack_attenuation, bound(), CH_TRIGGER_SINGLE, CSQCMODEL_EF_RESPAWNGHOST, csqcmodel_effects, csqcmodel_modelflags, csqcmodel_traileffect, drawmask, EF_ADDITIVE, EF_BLUE, EF_BRIGHTFIELD, EF_BRIGHTLIGHT, EF_DIMLIGHT, EF_DOUBLESIDED, EF_DYNAMICMODELLIGHT, EF_FLAME, EF_FULLBRIGHT, EF_NODEPTHTEST, EF_NODRAW, EF_NOSELFSHADOW, EF_NOSHADOW, EF_RED, EF_SHOCK, EF_STARDUST, effects, entity(), fmod(), frametime, makevectors, MF_GIB, MF_GRENADE, MF_ROCKET, MF_ROTATE, MF_TRACER, MF_TRACER2, MF_TRACER3, MF_ZOMGIB, origin, particleeffectnum, PFLAGS_FULLDYNAMIC, Projectile_DrawTrail(), Projectile_ResetTrail(), renderflags, RF_ADDITIVE, RF_DEPTHHACK, RF_DYNAMICMODELLIGHT, RF_FULLBRIGHT, RF_NOSHADOW, RF_USEAXIS, snd_looping, sound, time, velocity, and VOL_BASE.
Referenced by CSQCModel_Hook_PreDraw(), and viewmodel_draw().
Definition at line 674 of file csqcmodel_hooks.qc.
References anim_frame, anim_frame1time, anim_frame2, anim_frame2time, anim_prev_pmove_flags, anim_saveframe, anim_saveframe1time, anim_saveframe2, anim_saveframe2time, anim_state, animdecide_load_if_needed(), animdecide_setframes(), animdecide_setimplicitstate(), animdecide_setstate(), ANIMSTATE_DUCK, autocvar_cl_jetpack_attenuation, CSQCModel_ApplyStairSmoothing(), CSQCModel_AutoTagIndex_Apply(), CSQCModel_Effects_Apply(), CSQCModel_InterpolateAnimation_2To4_Do(), CSQCModel_InterpolateAnimation_2To4_Note(), CSQCModel_InterpolateAnimation_2To4_PreNote(), csqcmodel_isdead, CSQCModel_LOD_Apply(), csqcmodel_predraw_run, CSQCMODEL_PROPERTY_FRAME, CSQCMODEL_PROPERTY_FRAME2, CSQCMODEL_PROPERTY_LERPFRAC, csqcplayer, CSQCPlayer_FallbackFrame_Apply(), CSQCPlayer_ModelAppearance_Apply(), drawmask, entity(), FL_DUCKED, flags, frame, frame1time, frame2, frame2time, framecount, free_skeleton_from_frames(), IS_ONGROUND, ISPLAYER_LOCAL, ISPLAYER_MODEL, isplayermodel, lerpfrac, lerpfrac4, MASK_NORMAL, maxs, mins, model, modelindex, MOVE_NORMAL, origin, skeleton_from_frames(), skeleton_loadinfo(), snd_looping, sound, trace_fraction, trace_startsolid, and VOL_BASE.
Referenced by CSQCModel_AutoTagIndex_Apply(), and CSQCModel_Draw().
Definition at line 27 of file csqcmodel_hooks.qc.
References autocvar_cl_loddistance1, autocvar_cl_loddistance2, autocvar_cl_modeldetailreduction, autocvar_cl_playerdetailreduction, bound(), current_viewzoom, entity(), fexists(), loddistance1, loddistance2, lodmodelindex0, lodmodelindex1, lodmodelindex2, maxs, mins, model, modelindex, NearestPointOnBox(), origin, strcat(), strlen, substring(), vector, view_origin, view_quality, and vlen().
Referenced by CSQCModel_Hook_PreDraw().
| int autocvar__cl_color |
Definition at line 14 of file csqcmodel_hooks.qh.
Referenced by CSQCPlayer_ModelAppearance_Apply().
| string autocvar__cl_playermodel |
Definition at line 16 of file csqcmodel_hooks.qh.
Referenced by CSQCPlayer_ModelAppearance_Apply().
| int autocvar__cl_playerskin |
Definition at line 15 of file csqcmodel_hooks.qh.
Referenced by CSQCPlayer_ModelAppearance_Apply().
| float autocvar_cl_deathglow |
Definition at line 17 of file csqcmodel_hooks.qh.
Referenced by CSQCPlayer_ModelAppearance_Apply().
| float autocvar_cl_deathglow_min = 0.5 |
Definition at line 18 of file csqcmodel_hooks.qh.
Referenced by CSQCPlayer_ModelAppearance_Apply().
| int autocvar_cl_forcemyplayercolors |
Definition at line 13 of file csqcmodel_hooks.qh.
Referenced by CSQCPlayer_ModelAppearance_Apply().
| string autocvar_cl_forcemyplayermodel |
Definition at line 11 of file csqcmodel_hooks.qh.
Referenced by CSQCPlayer_ModelAppearance_Apply().
| int autocvar_cl_forcemyplayerskin |
Definition at line 12 of file csqcmodel_hooks.qh.
Referenced by CSQCPlayer_ModelAppearance_Apply().
| bool autocvar_cl_forceplayercolors |
Definition at line 9 of file csqcmodel_hooks.qh.
| bool autocvar_cl_forceplayermodels |
Definition at line 8 of file csqcmodel_hooks.qh.
Referenced by CSQCPlayer_ModelAppearance_Apply().
| bool autocvar_cl_forceuniqueplayercolors |
Definition at line 10 of file csqcmodel_hooks.qh.
Referenced by CSQCPlayer_ModelAppearance_Apply().
| float autocvar_cl_jetpack_attenuation = 2 |
Definition at line 19 of file csqcmodel_hooks.qh.
Referenced by CSQCModel_Effects_Apply(), CSQCModel_Hook_PreDraw(), and Ent_Remove().
| float autocvar_cl_loddistance1 = 768 |
Definition at line 6 of file csqcmodel_hooks.qh.
Referenced by CSQCModel_LOD_Apply().
| float autocvar_cl_loddistance2 = 2048 |
Definition at line 7 of file csqcmodel_hooks.qh.
Referenced by CSQCModel_LOD_Apply().
| int autocvar_cl_modeldetailreduction |
Definition at line 5 of file csqcmodel_hooks.qh.
Referenced by CSQCModel_LOD_Apply().
| int autocvar_cl_playerdetailreduction |
Definition at line 4 of file csqcmodel_hooks.qh.
Referenced by CSQCModel_LOD_Apply().
| bool autocvar_cl_respawn_ghosts_keepcolors |
Definition at line 3 of file csqcmodel_hooks.qh.
Referenced by CSQCPlayer_ModelAppearance_Apply().
| float autocvar_r_hdr_glowintensity |
Definition at line 20 of file csqcmodel_hooks.qh.
Referenced by CSQCPlayer_ModelAppearance_Apply().
| int csqcmodel_effects |
Definition at line 41 of file csqcmodel_hooks.qh.
Referenced by CSQCModel_Effects_Apply(), CSQCModel_Effects_PostUpdate(), CSQCModel_Effects_PreUpdate(), and CSQCPlayer_ModelAppearance_Apply().
| bool csqcmodel_isdead |
Definition at line 45 of file csqcmodel_hooks.qh.
Referenced by CSQCModel_Hook_PostUpdate(), CSQCModel_Hook_PreDraw(), CSQCPlayer_AnimDecide_PostUpdate(), CSQCPlayer_ApplyBobbing(), CSQCPlayer_ApplyDeathTilt(), CSQCPlayer_FallbackFrame_PostUpdate(), CSQCPlayer_ModelAppearance_Apply(), and Draw_ShowNames().
| int csqcmodel_modelflags |
Definition at line 42 of file csqcmodel_hooks.qh.
Referenced by CSQCModel_Effects_Apply(), CSQCModel_Effects_PostUpdate(), CSQCModel_Effects_PreUpdate(), and SV_PlayerPhysics().
| int csqcmodel_traileffect |
Definition at line 43 of file csqcmodel_hooks.qh.
Referenced by CSQCModel_Effects_Apply(), CSQCModel_Effects_PostUpdate(), and CSQCModel_Effects_PreUpdate().
| float death_time |
Definition at line 49 of file csqcmodel_hooks.qh.
Referenced by CopyBody(), CSQCPlayer_ApplyDeathTilt(), CSQCPlayer_ModelAppearance_Apply(), PlayerDamage(), PutObserverInServer(), PutPlayerInServer(), Scoreboard_WouldDraw(), W_Electro_Orb_Follow_Think(), and W_Electro_Orb_Stick().
Definition at line 23 of file csqcmodel_hooks.qh.
Referenced by CSQCModel_Effects_Apply(), and W_Nexball_Attack2().
Definition at line 24 of file csqcmodel_hooks.qh.
Referenced by CSQCModel_Effects_Apply().
Definition at line 25 of file csqcmodel_hooks.qh.
Referenced by CSQCModel_Effects_Apply(), and ctf_FlagSetup().
Definition at line 26 of file csqcmodel_hooks.qh.
Referenced by CSQCModel_Effects_Apply(), vehicle_addplayerslot(), and vehicles_reset_colors().
Definition at line 28 of file csqcmodel_hooks.qh.
Referenced by CSQCModel_Effects_Apply().
Definition at line 27 of file csqcmodel_hooks.qh.
Referenced by CSQCModel_Effects_Apply().
Definition at line 29 of file csqcmodel_hooks.qh.
Referenced by anim_set(), animdecide_setframes(), CSQCModel_CheckUpdate(), and PutPlayerInServer().
Definition at line 30 of file csqcmodel_hooks.qh.
Referenced by CSQCModel_CheckUpdate(), MUTATOR_HOOKFUNCTION(), PutPlayerInServer(), TeleportPlayer(), vehicle_addplayerslot(), vehicles_reset_colors(), and WarpZone_TeleportPlayer().
| int isplayermodel |
Definition at line 47 of file csqcmodel_hooks.qh.
Referenced by CSQCModel_Draw(), CSQCModel_Hook_PostUpdate(), CSQCModel_Hook_PreDraw(), CSQCModel_Hook_PreUpdate(), CSQCPlayer_ApplyBobbing(), CSQCPlayer_ModelAppearance_Apply(), CSQCPlayer_SetMinsMaxs(), DamageEffect(), and NET_HANDLE().
Definition at line 34 of file csqcmodel_hooks.qh.
Referenced by CSQCModel_Effects_Apply().
Definition at line 33 of file csqcmodel_hooks.qh.
Referenced by CSQCModel_Effects_Apply().
Definition at line 32 of file csqcmodel_hooks.qh.
Referenced by CSQCModel_Effects_Apply(), player_powerups(), PlayerThink(), spiderbot_blowup(), and SV_PlayerPhysics().
Definition at line 35 of file csqcmodel_hooks.qh.
Referenced by CSQCModel_Effects_Apply(), and spawn_item_key().
Definition at line 36 of file csqcmodel_hooks.qh.
Referenced by CSQCModel_Effects_Apply().
Definition at line 38 of file csqcmodel_hooks.qh.
Referenced by CSQCModel_Effects_Apply().
Definition at line 39 of file csqcmodel_hooks.qh.
Referenced by CSQCModel_Effects_Apply().
Definition at line 37 of file csqcmodel_hooks.qh.
Referenced by CSQCModel_Effects_Apply().