Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
csqcprojectile.qh
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1#pragma once
2
4
5void CSQCProjectile(entity e, float clientanimate, float type, float docull);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void UpdateCSQCProjectile(entity e)
float csqcprojectile_clientanimate
void CSQCProjectile_Check(entity e)
void UpdateCSQCProjectileAfterTeleport(entity e)
void CSQCProjectile(entity e, float clientanimate, float type, float docull)