Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
csqcprojectile.qh
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#pragma once
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.float
csqcprojectile_clientanimate
;
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void
CSQCProjectile
(
entity
e,
float
clientanimate,
float
type,
float
docull);
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void
UpdateCSQCProjectile
(
entity
e);
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void
UpdateCSQCProjectileAfterTeleport
(
entity
e);
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void
CSQCProjectile_Check
(
entity
e);
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
UpdateCSQCProjectile
void UpdateCSQCProjectile(entity e)
Definition
csqcprojectile.qc:99
csqcprojectile_clientanimate
float csqcprojectile_clientanimate
Definition
csqcprojectile.qh:3
CSQCProjectile_Check
void CSQCProjectile_Check(entity e)
Definition
csqcprojectile.qc:71
UpdateCSQCProjectileAfterTeleport
void UpdateCSQCProjectileAfterTeleport(entity e)
Definition
csqcprojectile.qc:114
CSQCProjectile
void CSQCProjectile(entity e, float clientanimate, float type, float docull)
server
weapons
csqcprojectile.qh
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