31 if(ft <= 255 && fr <= 255 && fr >= 1)
73 if(e.csqcprojectile_clientanimate)
75 if(e.origin != e.csqcprojectile_oldorigin)
77 e.csqcprojectile_oldorigin = e.origin;
84 e.csqcprojectile_clientanimate = clientanimate;
96 e.csqcprojectile_type = type;
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void UpdateCSQCProjectile(entity e)
bool CSQCProjectile_SendEntity(entity this, entity to, int sf)
void CSQCProjectile_Check(entity e)
vector csqcprojectile_oldorigin
void CSQCProjectile(entity e, float clientanimate, int type, float docull)
void UpdateCSQCProjectileAfterTeleport(entity e)
float csqcprojectile_type
float csqcprojectile_clientanimate
#define WriteHeader(to, id)
void Net_LinkEntity(entity e, bool docull, float dt, bool(entity this, entity to, int sendflags) sendfunc)
const int MOVETYPE_BOUNCE
bool ItemSend(entity this, entity to, int sf)
void ItemUpdate(entity this)
bool sound_allowed(int to, entity e)