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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Macros | |
| #define | DAMAGETEXT_PRECISION_MULTIPLIER 128 |
| #define | DAMAGETEXT_SHORT_LIMIT 256 |
Variables | |
| const int | DTFLAG_BIG_ARMOR = BIT(2) |
| const int | DTFLAG_BIG_HEALTH = BIT(1) |
| const int | DTFLAG_BIG_POTENTIAL = BIT(3) |
| const int | DTFLAG_NO_ARMOR = BIT(4) |
| const int | DTFLAG_NO_POTENTIAL = BIT(5) |
| const int | DTFLAG_SAMETEAM = BIT(0) |
| const int | DTFLAG_STOP_ACCUMULATION = BIT(6) |
| #define DAMAGETEXT_PRECISION_MULTIPLIER 128 |
Definition at line 3 of file damagetext.qh.
Referenced by DamageText::DamageText_update(), and write_damagetext().
| #define DAMAGETEXT_SHORT_LIMIT 256 |
Definition at line 4 of file damagetext.qh.
Referenced by MUTATOR_HOOKFUNCTION().
Definition at line 8 of file damagetext.qh.
Referenced by MUTATOR_HOOKFUNCTION(), NET_HANDLE(), and write_damagetext().
Definition at line 7 of file damagetext.qh.
Referenced by MUTATOR_HOOKFUNCTION(), NET_HANDLE(), and write_damagetext().
Definition at line 9 of file damagetext.qh.
Referenced by MUTATOR_HOOKFUNCTION(), NET_HANDLE(), and write_damagetext().
Definition at line 10 of file damagetext.qh.
Referenced by MUTATOR_HOOKFUNCTION(), NET_HANDLE(), and write_damagetext().
Definition at line 11 of file damagetext.qh.
Referenced by MUTATOR_HOOKFUNCTION(), NET_HANDLE(), and write_damagetext().
Definition at line 6 of file damagetext.qh.
Referenced by MUTATOR_HOOKFUNCTION(), and NET_HANDLE().
Definition at line 12 of file damagetext.qh.
Referenced by MUTATOR_HOOKFUNCTION().