Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
demolist.qh
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1#pragma once
2
3#include "mainwindow.qh"
4#include "listbox.qh"
29
30entity demolist; // for reference elsewhere
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
vector itemAbsSize
Definition demolist.qh:25
virtual void keyDown()
virtual void startDemo()
virtual void getDemos()
vector realFontSize
Definition demolist.qh:20
virtual void configureXonoticDemoList()
virtual void resizeNotify()
ATTRIB(XonoticDemoList, filterString, string)
float realUpperMargin
Definition demolist.qh:23
virtual void destroy()
virtual void doubleClickListBoxItem()
virtual void demoName()
float columnNameOrigin
Definition demolist.qh:21
virtual void drawListBoxItem()
virtual void timeDemo()
float columnNameSize
Definition demolist.qh:22
float rowsPerItem
Definition demolist.qh:7
virtual void showNotify()
entity makeXonoticDemoList()
Definition demolist.qc:5
void DemoList_Filter_Change(entity box, entity me)
Definition demolist.qc:132
void DemoList_Refresh_Click(entity btn, entity me)
Definition demolist.qc:126
entity demolist
Definition demolist.qh:30
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
vector
Definition self.qh:92