Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_hudpanel_quickmenu.qh
Go to the documentation of this file.
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#pragma once
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3
#include "
rootdialog.qh
"
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CLASS
(
XonoticHUDQuickMenuDialog
,
XonoticRootDialog
)
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METHOD
(
XonoticHUDQuickMenuDialog
,
fill
,
void
(
entity
));
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ATTRIB
(
XonoticHUDQuickMenuDialog
,
title
,
string
, _(
"Quick Menu Panel"
));
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ATTRIB
(
XonoticHUDQuickMenuDialog
,
color
,
vector
, SKINCOLOR_DIALOG_TEAMSELECT);
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ATTRIB
(
XonoticHUDQuickMenuDialog
,
intendedWidth
,
float
, 0.4);
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ATTRIB
(
XonoticHUDQuickMenuDialog
,
rows
,
float
, 15.5);
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ATTRIB
(
XonoticHUDQuickMenuDialog
,
columns
,
float
, 4);
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ATTRIB
(
XonoticHUDQuickMenuDialog
,
name
,
string
,
"HUDquickmenu"
);
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ENDCLASS
(
XonoticHUDQuickMenuDialog
)
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
Dialog::ATTRIB
ATTRIB(Dialog, closeButton, entity)
XonoticHUDQuickMenuDialog
Definition
dialog_hudpanel_quickmenu.qh:4
XonoticHUDQuickMenuDialog::color
vector color
Definition
dialog_hudpanel_quickmenu.qh:7
XonoticHUDQuickMenuDialog::columns
float columns
Definition
dialog_hudpanel_quickmenu.qh:10
XonoticHUDQuickMenuDialog::intendedWidth
float intendedWidth
Definition
dialog_hudpanel_quickmenu.qh:8
XonoticHUDQuickMenuDialog::fill
virtual void fill()
XonoticHUDQuickMenuDialog::title
string title
Definition
dialog_hudpanel_quickmenu.qh:6
XonoticHUDQuickMenuDialog::rows
float rows
Definition
dialog_hudpanel_quickmenu.qh:9
XonoticHUDQuickMenuDialog::name
string name
Definition
dialog_hudpanel_quickmenu.qh:11
XonoticRootDialog
Definition
rootdialog.qh:4
CLASS
#define CLASS(...)
Definition
oo.qh:145
ENDCLASS
#define ENDCLASS(cname)
Definition
oo.qh:281
METHOD
#define METHOD(cname, name, prototype)
Definition
oo.qh:269
rootdialog.qh
vector
vector
Definition
self.qh:92
menu
xonotic
dialog_hudpanel_quickmenu.qh
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