Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
physics.qh
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1#pragma once
2
3SYSTEM(phys, 32, 10);
4
5void sys_phys_fix(entity this, float dt);
6bool sys_phys_override(entity this, float dt);
7void sys_phys_monitor(entity this, float dt);
9void sys_phys_ai(entity this);
11void sys_phys_fixspeed(entity this, float maxspeed_mod);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
bool sys_phys_override(entity this, float dt)
Definition cl_physics.qc:13
void sys_phys_monitor(entity this, float dt)
Definition cl_physics.qc:19
void sys_phys_ai(entity this)
Definition cl_physics.qc:21
void sys_phys_spectator_control(entity this)
Definition cl_physics.qc:25
void sys_phys_pregame_hold(entity this)
Definition cl_physics.qc:23
void sys_phys_fixspeed(entity this, float maxspeed_mod)
Definition cl_physics.qc:27
void sys_phys_fix(entity this, float dt)
Definition cl_physics.qc:3
#define SYSTEM(sys, frameLimit, minfps)
framelimit 0 is no limit, interpolation does not apply framerate below minfps will result in less tha...
Definition lib.qh:34