var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
bool sys_phys_override(entity this, float dt)
void sys_phys_monitor(entity this, float dt)
void sys_phys_ai(entity this)
void sys_phys_spectator_control(entity this)
void sys_phys_pregame_hold(entity this)
void sys_phys_fixspeed(entity this, float maxspeed_mod)
void sys_phys_fix(entity this, float dt)
void PM_ClientMovement_UpdateStatus(entity this)
#define PHYS_INPUT_BUTTON_JUMP(s)
#define UNSET_JUMP_HELD(s)
#define PHYS_INPUT_MOVEVALUES(s)