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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Functions | |
| void | sys_phys_ai (entity this) |
| void | sys_phys_fix (entity this, float dt) |
| void | sys_phys_fixspeed (entity this, float maxspeed_mod) |
| void | sys_phys_monitor (entity this, float dt) |
| bool | sys_phys_override (entity this, float dt) |
| void | sys_phys_pregame_hold (entity this) |
| void | sys_phys_spectator_control (entity this) |
| SYSTEM (phys, 32, 10) | |
Definition at line 21 of file cl_physics.qc.
References bot_think(), entity(), and IS_BOT_CLIENT.
Referenced by sys_phys_update().
Definition at line 3 of file cl_physics.qc.
References entity(), items, movement, myteam, PHYS_INPUT_BUTTON_JUMP, PHYS_INPUT_MOVEVALUES, Physics_UpdateStats(), PM_ClientMovement_UpdateStatus(), STAT, team, UNSET_JUMP_HELD, and WarpZone_PlayerPhysics_FixVAngle().
Referenced by sys_phys_update().
Definition at line 27 of file cl_physics.qc.
References autocvar_sv_jumpspeedcap_max, autocvar_sv_jumpspeedcap_min, entity(), ftos(), max(), PHYS_MAXAIRSPEED, PHYS_MAXSPEED, speed, strcat(), and stuffcmd.
Referenced by sys_phys_update().
Definition at line 19 of file cl_physics.qc.
References anticheat_physics(), buttons_old, CS(), entity(), movement, movement_old, PHYS_INPUT_BUTTON_CHAT, PHYS_INPUT_BUTTON_MASK, PM_check_punch(), time, v_angle, and v_angle_old.
Referenced by sys_phys_update().
Definition at line 13 of file cl_physics.qc.
References CS(), entity(), hud, HUD_NORMAL, PHYS_INPUT_BUTTON_MASK, PM_check_specialcommand(), and time.
Referenced by sys_phys_update().
Definition at line 23 of file cl_physics.qc.
References disableclientprediction, entity(), game_starttime, game_stopped, IS_PLAYER, move_movetype, MOVETYPE_NONE, MOVETYPE_WALK, set_movetype(), time, and velocity.
Referenced by sys_phys_update().
Definition at line 25 of file cl_physics.qc.
References autocvar_sv_spectator_speed_multiplier, autocvar_sv_spectator_speed_multiplier_max, autocvar_sv_spectator_speed_multiplier_min, bound(), CS(), entity(), impulse, lastclassname, STAT, and STR_PLAYER.
Referenced by sys_phys_update().
| SYSTEM | ( | phys | , |
| 32 | , | ||
| 10 | ) |
References entity().