Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
gametypelist.qh
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1#pragma once
2
3#include "listbox.qh"
25
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
ATTRIB(ListBox, src, string)
virtual void drawListBoxItem()
virtual void configureXonoticGametypeList()
virtual void setSelected()
virtual void loadCvars()
virtual void saveCvars()
virtual void draw()
virtual void keyDown()
virtual void focusedItemChangeNotify()
virtual void clickListBoxItem()
virtual void resizeNotify()
bool autocvar_menu_create_show_all
entity makeXonoticGametypeList()
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
vector
Definition self.qh:92