Here is a list of all functions with links to the files they belong to:
- k -
- ka_ballcarrier_waypointsprite_visible_for_player() : sv_keepaway.qc
- ka_BallThink_Carried() : sv_keepaway.qc
- ka_DamageEvent() : sv_keepaway.qc, sv_keepaway.qh
- ka_DropEvent() : sv_keepaway.qc, sv_keepaway.qh
- ka_EventLog() : sv_keepaway.qc
- ka_Handler_CheckBall() : sv_keepaway.qc, sv_keepaway.qh
- ka_PlayerReset() : sv_keepaway.qc
- ka_RemoveBalls() : sv_keepaway.qc
- ka_RespawnBall() : sv_keepaway.qc
- ka_SpawnBalls() : sv_keepaway.qc
- ka_TouchEvent() : sv_keepaway.qc, sv_keepaway.qh
- ka_waypointsprite_visible_for_bot() : sv_keepaway.qc
- key_reset() : sv_keyhunt.qc
- KeyBinder_Bind_Change() : keybinder.qc, keybinder.qh
- KeyBinder_Bind_Clear() : keybinder.qc, keybinder.qh
- KeyBinder_Bind_Edit() : keybinder.qc, keybinder.qh
- KeyBinder_Bind_Reset_All() : keybinder.qc, keybinder.qh
- KeyBinder_Bind_UnbindAllForFunction() : keybinder.qc
- KeyBinds_BuildList() : keybinder.qc
- keynumtostring() : menudefs.qc
- kh_AttachedOrigin() : sv_keyhunt.qc
- kh_Controller_SetThink() : sv_keyhunt.qc, sv_keyhunt.qh
- kh_Controller_Think() : sv_keyhunt.qc
- kh_EnableTrackingDevice() : sv_keyhunt.qc
- kh_finalize() : sv_keyhunt.qc
- kh_FinishRound() : sv_keyhunt.qc
- kh_GetMissingTeams() : sv_keyhunt.qc
- kh_HandleFrags() : sv_keyhunt.qc
- kh_Initialize() : sv_keyhunt.qc, sv_keyhunt.qh
- kh_Key_AllOwnedByWhichTeam() : sv_keyhunt.qc
- kh_Key_AssignTo() : sv_keyhunt.qc
- kh_Key_Attach() : sv_keyhunt.qc
- kh_Key_Collect() : sv_keyhunt.qc
- kh_Key_Damage() : sv_keyhunt.qc
- kh_Key_Detach() : sv_keyhunt.qc
- kh_Key_DropAll() : sv_keyhunt.qc
- kh_Key_DropOne() : sv_keyhunt.qc
- kh_Key_Remove() : sv_keyhunt.qc
- kh_Key_Spawn() : sv_keyhunt.qc
- kh_Key_Think() : sv_keyhunt.qc
- kh_Key_Touch() : sv_keyhunt.qc
- kh_Key_waypointsprite_visible_for_player() : sv_keyhunt.qc
- kh_KeyCarrier_waypointsprite_visible_for_player() : sv_keyhunt.qc
- kh_LoserTeam() : sv_keyhunt.qc
- kh_ScoreRules() : sv_keyhunt.qc
- kh_Scores_Event() : sv_keyhunt.qc
- kh_StartRound() : sv_keyhunt.qc, sv_keyhunt.qh
- kh_Team_ByID() : sv_keyhunt.qc
- kh_update_state() : sv_keyhunt.qc
- kh_WaitForPlayers() : sv_keyhunt.qc
- kh_waypointsprite_visible_for_bot() : sv_keyhunt.qc
- kh_WinnerTeam() : sv_keyhunt.qc
- Kill_Notification() : all.qc, all.qh
- KillIndicator_Think() : clientkill.qc, clientkill.qh
- KillPlayerForTeamChange() : teamplay.qc, teamplay.qh