Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
halflife.qc
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1#include "halflife.qh"
2
3.float roomtype;
4.float radius;
5.float pitch;
6.float renderamt;
7.float rendermode;
8.vector rendercolor;
9
10spawnfunc(weapon_crossbow) {}
11spawnfunc(weapon_handgrenade) {}
12spawnfunc(ammo_crossbow) {}
13spawnfunc(ammo_9mmclip) {}
14spawnfunc(ammo_gaussclip) {}
15spawnfunc(weapon_rpg) {}
16spawnfunc(weapon_357) {}
18spawnfunc(item_battery) {}
19spawnfunc(ammo_rpgclip) {}
20void weapon_9mmAR() {}
21spawnfunc(weapon_tripmine) {}
22spawnfunc(weapon_snark) {}
23spawnfunc(ammo_buckshot) {}
24void ammo_9mmAR() {}
25spawnfunc(ammo_357) {}
26spawnfunc(weapon_gauss) {}
27spawnfunc(weapon_hornetgun) {}
28//spawnfunc(weapon_shotgun) {}
29spawnfunc(item_healthkit) {}
30spawnfunc(item_longjump) {}
31spawnfunc(item_antidote) {}
32spawnfunc(func_recharge) {}
33spawnfunc(info_node) {}
34spawnfunc(env_sound) {}
35spawnfunc(light_spot) {}
36spawnfunc(func_healthcharger) {}
float radius
Definition impulse.qh:11
float pitch
Definition halflife.qc:5
vector rendercolor
Definition halflife.qc:8
float roomtype
Definition halflife.qc:3
float rendermode
Definition halflife.qc:7
void ammo_9mmAR()
Definition halflife.qc:24
float renderamt
Definition halflife.qc:6
void weapon_9mmAR()
Definition halflife.qc:20
void ammo_ARgrenades()
Definition halflife.qc:17
#define spawnfunc(id)
Definition spawnfunc.qh:96