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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Variables | |
| float | autocvar_g_triggerimpulse_accel_multiplier |
| float | autocvar_g_triggerimpulse_accel_power |
| float | autocvar_g_triggerimpulse_directional_multiplier |
| float | autocvar_g_triggerimpulse_radial_multiplier |
| int | falloff |
| const int | FALLOFF_LINEAR = 1 |
| const int | FALLOFF_LINEAR_INV = 2 |
| const int | FALLOFF_NO = 0 |
| const float | IMPULSE_DEFAULT_ACCEL_STRENGTH = 0.9 |
| const float | IMPULSE_DEFAULT_DIRECTIONAL_STRENGTH = 950 |
| const float | IMPULSE_DEFAULT_RADIAL_STRENGTH = 2000 |
| const float | IMPULSE_DIRECTIONAL_MAX_ACCEL_FACTOR = 8 |
| const int | IMPULSE_DIRECTIONAL_SPEEDTARGET = BIT(6) |
| const float | IMPULSE_MAX_PUSHDELTATIME = 0.15 |
| float | lastpushtime |
| float | radius |
| float | strength |
| float autocvar_g_triggerimpulse_accel_multiplier |
Definition at line 4 of file impulse.qh.
Referenced by spawnfunc().
| float autocvar_g_triggerimpulse_accel_power |
Definition at line 5 of file impulse.qh.
Referenced by spawnfunc().
| float autocvar_g_triggerimpulse_directional_multiplier |
Definition at line 6 of file impulse.qh.
Referenced by spawnfunc().
| float autocvar_g_triggerimpulse_radial_multiplier |
Definition at line 7 of file impulse.qh.
Referenced by spawnfunc().
| int falloff |
Definition at line 12 of file impulse.qh.
Referenced by anticheat_physics(), trigger_impulse_send(), trigger_impulse_touch_radial(), and W_Arc_Beam_Think().
| const int FALLOFF_LINEAR = 1 |
Definition at line 17 of file impulse.qh.
Referenced by trigger_impulse_touch_radial().
| const int FALLOFF_LINEAR_INV = 2 |
Definition at line 18 of file impulse.qh.
Referenced by trigger_impulse_touch_radial().
| const int FALLOFF_NO = 0 |
Definition at line 16 of file impulse.qh.
| const float IMPULSE_DEFAULT_ACCEL_STRENGTH = 0.9 |
Definition at line 24 of file impulse.qh.
Referenced by spawnfunc().
| const float IMPULSE_DEFAULT_DIRECTIONAL_STRENGTH = 950 |
Definition at line 23 of file impulse.qh.
Referenced by spawnfunc().
| const float IMPULSE_DEFAULT_RADIAL_STRENGTH = 2000 |
Definition at line 22 of file impulse.qh.
Referenced by spawnfunc().
| const float IMPULSE_DIRECTIONAL_MAX_ACCEL_FACTOR = 8 |
Definition at line 28 of file impulse.qh.
Referenced by trigger_impulse_touch_directional().
Definition at line 20 of file impulse.qh.
Referenced by trigger_impulse_touch_directional().
| const float IMPULSE_MAX_PUSHDELTATIME = 0.15 |
Definition at line 26 of file impulse.qh.
Referenced by trigger_impulse_touch_accel(), trigger_impulse_touch_directional(), and trigger_impulse_touch_radial().
| float lastpushtime |
Definition at line 14 of file impulse.qh.
| float radius |
Definition at line 11 of file impulse.qh.
Referenced by havocbot_goalrating_ast_targets(), havocbot_goalrating_ons_controlpoints_attack(), spawnfunc(), trigger_impulse_send(), trigger_impulse_touch_radial(), void(), void(), void(), void(), void(), W_Blaster_Touch(), W_Crylink_LinkExplode(), W_Crylink_Touch(), W_Devastator_Explode(), W_Electro_Explode(), W_Fireball_Explode(), W_Hagar_Explode(), W_Hagar_Explode2(), W_HLAC_Touch(), W_Hook_Explode2(), W_MineLayer_Explode(), W_MineLayer_ProximityExplode(), W_Mortar_Grenade_Explode(), W_Mortar_Grenade_Explode2(), W_OverkillRocketPropelledChainsaw_Explode(), W_Tuba_NoteOn(), and WarpZone_FindRadius().
| float strength |
Definition at line 13 of file impulse.qh.
Referenced by spawnfunc(), trigger_impulse_send(), trigger_impulse_touch_accel(), trigger_impulse_touch_directional(), and trigger_impulse_touch_radial().