Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
hitplot.qh
Go to the documentation of this file.
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#pragma once
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bool
autocvar_g_hitplots
;
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string
autocvar_g_hitplots_individuals
;
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.float
hitplotfh
;
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void
W_HitPlotAnalysis
(
entity
player,
entity
wep,
vector
screenforward,
vector
screenright,
vector
screenup);
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void
W_HitPlotOpen
(
entity
player);
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void
W_HitPlotClose
(
entity
player);
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
hitplotfh
float hitplotfh
Definition
hitplot.qh:6
autocvar_g_hitplots
bool autocvar_g_hitplots
Definition
hitplot.qh:3
autocvar_g_hitplots_individuals
string autocvar_g_hitplots_individuals
Definition
hitplot.qh:4
W_HitPlotAnalysis
void W_HitPlotAnalysis(entity player, entity wep, vector screenforward, vector screenright, vector screenup)
Definition
hitplot.qc:58
W_HitPlotOpen
void W_HitPlotOpen(entity player)
Definition
hitplot.qc:82
W_HitPlotClose
void W_HitPlotClose(entity player)
Definition
hitplot.qc:92
vector
vector
Definition
self.qh:92
server
weapons
hitplot.qh
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