Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
hitplot.qh
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1#pragma once
2
5
6.float hitplotfh;
7
8void W_HitPlotAnalysis(entity player, entity wep, vector screenforward, vector screenright, vector screenup);
9void W_HitPlotOpen(entity player);
10void W_HitPlotClose(entity player);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
float hitplotfh
Definition hitplot.qh:6
bool autocvar_g_hitplots
Definition hitplot.qh:3
string autocvar_g_hitplots_individuals
Definition hitplot.qh:4
void W_HitPlotAnalysis(entity player, entity wep, vector screenforward, vector screenright, vector screenup)
Definition hitplot.qc:58
void W_HitPlotOpen(entity player)
Definition hitplot.qc:82
void W_HitPlotClose(entity player)
Definition hitplot.qc:92
vector
Definition self.qh:92