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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Functions | |
| void | W_HitPlotAnalysis (entity player, entity wep, vector screenforward, vector screenright, vector screenup) |
| void | W_HitPlotClose (entity player) |
| void | W_HitPlotOpen (entity player) |
Variables | |
| bool | autocvar_g_hitplots |
| string | autocvar_g_hitplots_individuals |
| float | hitplotfh |
| void W_HitPlotAnalysis | ( | entity | player, |
| entity | wep, | ||
| vector | screenforward, | ||
| vector | screenright, | ||
| vector | screenup ) |
Definition at line 58 of file hitplot.qc.
References ANTILAG_LATENCY, antilag_restore(), antilag_takeback(), CS(), entity(), fputs(), ftos(), hitplotfh, IS_CLIENT, IS_MONSTER, IS_REAL_CLIENT, max_shot_distance, MOVE_NORMAL, org, strcat(), time, trace_endpos, trace_ent, traceline_antilag_force(), vector, and W_HitPlotNormalizedUntransform().
Referenced by W_SetupShot_Dir_ProjectileSize_Range().
Definition at line 82 of file hitplot.qc.
| bool autocvar_g_hitplots |
Definition at line 3 of file hitplot.qh.
Referenced by W_HitPlotOpen().
| string autocvar_g_hitplots_individuals |
Definition at line 4 of file hitplot.qh.
Referenced by W_HitPlotOpen().
| float hitplotfh |
Definition at line 6 of file hitplot.qh.
Referenced by W_HitPlotAnalysis(), W_HitPlotClose(), and W_HitPlotOpen().