Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
hudskinlist.qh
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1#pragma once
2
3#include "listbox.qh"
17 METHOD(XonoticHUDSkinList, keyDown, float(entity, float, float, float));
20
28
29 ATTRIB(XonoticHUDSkinList, filterString, string);
31 ATTRIB(XonoticHUDSkinList, savedName, string);
35void SaveHUDSkin_Click(entity btn, entity me);
36void SetHUDSkin_Click(entity btn, entity me);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
virtual void hudskinPath()
virtual void drawListBoxItem()
ATTRIB(XonoticHUDSkinList, filterString, string)
virtual void hudskinTitle()
virtual void hudskinAuthor()
virtual void setHUDSkin()
virtual void showNotify()
virtual void destroy()
virtual void resizeNotify()
virtual void draw()
virtual void hudskinName()
virtual void getHUDSkins()
virtual void keyDown()
virtual void configureXonoticHUDSkinList()
virtual void doubleClickListBoxItem()
void SetHUDSkin_Click(entity btn, entity me)
void SaveHUDSkin_Click(entity btn, entity me)
entity makeXonoticHUDSkinList()
Definition hudskinlist.qc:5
void HUDSkinList_Filter_Change(entity box, entity me)
void HUDSkinList_SavedName_Change(entity box, entity me)
void HUDSkinList_Refresh_Click(entity btn, entity me)
entity hudskinlist
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
vector
Definition self.qh:92