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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "inferno.qh"Go to the source code of this file.
Macros | |
| #define | base autocvar_g_buffs_inferno_burntime_factor |
| #define | intersect_x autocvar_g_buffs_inferno_burntime_target_damage |
| #define | intersect_y autocvar_g_buffs_inferno_burntime_target_time |
| #define | offset_x 0 |
| #define | offset_y autocvar_g_buffs_inferno_burntime_min_time |
Functions | |
| float | buff_Inferno_CalculateDamage (float frag_damage) |
| float | buff_Inferno_CalculateTime (float dmg) |
| #define base autocvar_g_buffs_inferno_burntime_factor |
Referenced by _Sound_fixpath(), blink(), blink_synced(), buff_Inferno_CalculateTime(), item_keys_keylist(), and logn().
| #define intersect_x autocvar_g_buffs_inferno_burntime_target_damage |
Referenced by buff_Inferno_CalculateTime().
| #define intersect_y autocvar_g_buffs_inferno_burntime_target_time |
Referenced by buff_Inferno_CalculateTime().
| #define offset_x 0 |
Referenced by buff_Inferno_CalculateTime(), and HUD_MinigameMenu().
| #define offset_y autocvar_g_buffs_inferno_burntime_min_time |
Referenced by buff_Inferno_CalculateTime(), and HUD_MinigameMenu().
Definition at line 19 of file inferno.qc.
References autocvar_g_buffs_inferno_damagemultiplier, and frag_damage.
Referenced by MUTATOR_HOOKFUNCTION().
Definition at line 4 of file inferno.qc.
References base, dmg, intersect_x, intersect_y, logn(), offset_x, and offset_y.
Referenced by MUTATOR_HOOKFUNCTION().