11 return offset_y + (intersect_y - offset_y) *
logn(((
dmg - offset_x) * ((base - 1) / intersect_x)) + 1, base);
23 PAR(_(
"The %s buff sets any enemies or monsters you attack alight, dealing burn damage to them for several seconds until the buff expires."),
COLORED_NAME(
this));
#define COLORED_NAME(this)
float buff_Inferno_CalculateTime(float dmg)
float buff_Inferno_CalculateDamage(float frag_damage)
float autocvar_g_buffs_inferno_burntime_target_damage
float autocvar_g_buffs_inferno_damagemultiplier
float autocvar_g_buffs_inferno_burntime_target_time
float autocvar_g_buffs_inferno_burntime_min_time
float autocvar_g_buffs_inferno_burntime_factor
float logn(float e, float base)
#define METHOD(cname, name, prototype)
#define PAR(...)
Adds an individually translatable paragraph to PAGE_TEXT without having to deal with strcat and sprin...